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https://w.atwiki.jp/deadspace2jpmod/pages/13.html
注意:Steam版のDead Space 2は日本語化の作業が複雑です。 PC初心者の方はSteam以外で購入してOrigin経由でインストールする事をお勧めします。 ここでは DeadSpace2の日本語化Modのインストール手順を PC初心者へ向けて解説しています。 インストール手順ステップ1 ステップ2 ステップ3 ステップ4 インストール手順 ステップ1 DeadSpaceアップローダー(http //ux.getuploader.com/DeadSpace/) に置かれてある DeadSpace2_Jp_110216.rar (http //ux.getuploader.com/DeadSpace/download/161/DeadSpace2_Jp_110216.rar) をダウンロードして解凍します。 解凍したパッケージに次の2つが含まれている事を確認します。 deadspace2_ali213.exe (日本語化版Dead Space 2のローンチャー = 起動ファイル) ali213 (フォントファイルや日本語翻訳文を含んだフォルダ) ステップ2 この2つをDead Space 2がインストールされているフォルダへ コピーします。 デフォルト設定でDead Space 2をインストールした場合, インストールされているフォルダは以下のようになっているはずです。 +Steam版の場合 C \Program Files\Steam\steamapps\common\Dead Space2\ コピーし終わった時点でファイルの配置が次のようになっている事を確認してください。 C \Program Files\Steam\steamapps\common\Dead Space2\deadspace2_ali213.exe C \Program Files\Steam\steamapps\common\Dead Space2\ali213 +それ以外の場合 Origin 版など C \Program Files\Origin\Dead Space 2 コピーし終わった時点でファイルの配置が次のようになっている事を確認してください。 C \Program Files\Origin\Dead Space 2\deadspace2_ali213.exe C \Program Files\Origin\Dead Space 2\ali213 ステップ3 +Steam版の場合 ・NoDVD化を行います ※この項目は書きかけです。(2011年2月12日) NoDVD化を行います。 純正のゲーム実行ファイルであるdead space2.exeを NoDVD版のdead space2.exeで上書きします。 +それ以外の場合 Origin版など ・フォルダ名を変更します (2013年8月追記)Origin 版の場合、 この作業は不要になりました。 ステップ4へ進んでください。 ステップ4 deadspace2_ali213.exeをダブルクリックしてゲームを起動します。 ゲームの メニュー画面 が日本語化されている事を確認してください。 以後,日本語でゲームを遊ぶ際は(Originからでは無く) 必ず deadspace2_ali213.exe から起動してください。
https://w.atwiki.jp/pqjp/pages/570.html
?xml version="1.0"? TextLibrary Text tag="[QUEST_Q0E0_NAME]" Stolen Catapult /Text Text tag="[QUEST_Q0E0_DESC]" Necromancers in Skelheim have stolen Catapults and threaten to attack Drakenburg. You must destroy the Catapults. /Text Text tag="[QUEST_Q0E1_NAME]" Storms At Sea /Text Text tag="[QUEST_Q0E1_DESC]" Storms have been driving Sea Serpents into the Drakenburg sewers. You must clear them out. /Text Text tag="[QUEST_Q0I0_NAME]" Troll Trouble /Text Text tag="[QUEST_Q0I0_DESC]" An old Troll, Egor the Aged, has been blocking a bridge on the River Maethel, causing trouble for all who pass by. You must chase him away. /Text Text tag="[QUEST_Q0I1_NAME]" Spider Bait /Text Text tag="[QUEST_Q0I1_DESC]" Giant Spiders have infested the Ancient Grove where the Elenian Druids hold their ceremonies. If you can slay the largest of these spiders, the rest will probably leave. /Text Text tag="[QUEST_Q0I2_NAME]" Imperial Message /Text Text tag="[QUEST_Q0I2_DESC]" The Queen of Bartonia needs a message delivered to the Emperor of Selentia, far away in the Selentine capital of Enmouth. /Text Text tag="[QUEST_Q0I3_NAME]" Slavers /Text Text tag="[QUEST_Q0I3_DESC]" Some Minotaur Slavers have been harrassing the Selentine Empire. You must help drive them off. /Text Text tag="[QUEST_Q0I4_NAME]" The Marriage /Text Text tag="[QUEST_Q0I4_DESC]" You must escort the Emperor apos;s daughter, Princess Serephine, to the Trarg where she is to wed the leader of the Horse Tribes, Utrarg of Trarg. /Text Text tag="[QUEST_Q0I5_NAME]" Imperial Reply /Text Text tag="[QUEST_Q0I5_DESC]" You must take the Emperor apos;s reply back to Queen Gwendholyn in Bartonia. /Text Text tag="[QUEST_Q0I6_NAME]" Knightly Orders /Text Text tag="[QUEST_Q0I6_DESC]" You must seek out and train with each of the 5 Orders of Agarian Knights and then choose an Order to join. /Text Text tag="[QUEST_Q0I7_NAME]" Bats in the Belfry /Text Text tag="[QUEST_Q0I7_DESC]" Bats have infested a tower in the Royal Crypt. You must travel there and chase them away. /Text Text tag="[QUEST_Q0Q0_NAME]" The Missive /Text Text tag="[QUEST_Q0Q0_DESC]" A sealed message must be delivered to Sir Albion in Siria. This is an important message, and you may be in danger as you travel there. /Text Text tag="[QUEST_Q0Q1_NAME]" Rogue Skeleton /Text Text tag="[QUEST_Q0Q1_DESC]" A Skeleton has been terrorizing the peasants near the Royal Crypt in western Theira. Nobody is sure where it came from, though whispers say that a cult of necromancers are to blame. You must find the Skeleton and lay it to rest. /Text Text tag="[QUEST_Q0Q2_NAME]" Darkhunter /Text Text tag="[QUEST_Q0Q2_DESC]" Undead are beginning to appear all over Agaria. You must travel south over the mountains in search of a warrior named Darkhunter - a specialist in combat against the Undead. /Text Text tag="[QUEST_Q0Q3_NAME]" Helping Hand /Text Text tag="[QUEST_Q0Q3_DESC]" Darkhunter is heading out to the Skell Marshes to track down an evil Sorcerer. He requires some help to hold the Sorcerer apos;s minions at bay. /Text Text tag="[QUEST_Q0Q4_NAME]" The Prisoner /Text Text tag="[QUEST_Q0Q4_DESC]" You must escort a captive Sorcerer to the Red Tower - the home citadel of the Riverguard, located in Maethelburg. /Text Text tag="[QUEST_Q0Q5_NAME]" Rescue Mission /Text Text tag="[QUEST_Q0Q5_DESC]" A band of Orcs recently traveled over the Hammer Pass, took some prisoners and headed back to Kor. You must try to catch them and rescue the prisoners. /Text Text tag="[QUEST_Q0Q6_NAME]" None Shall Pass /Text Text tag="[QUEST_Q0Q6_DESC]" A strange Undead creature - a Liche - is blocking access to the forest of Silvermyr. The Wood Elves need help fighting it. /Text Text tag="[QUEST_Q0Q7_NAME]" Dwarven Caravan /Text Text tag="[QUEST_Q0Q7_DESC]" A Dwarf by the name of Khalkus has requested your aid in getting a caravan of supplies safely through Agaria. /Text Text tag="[QUEST_Q0Q8_NAME]" Good Tidings /Text Text tag="[QUEST_Q0Q8_DESC]" You must deliver news of Dugog apos;s demise to Queen Gwendholyn in Bartonia. /Text Text tag="[QUEST_Q0R0_NAME]" Patrol Duty /Text Text tag="[QUEST_Q0R0_DESC]" The Elenian Knights regularly patrol the forests of Agaria, looking for signs of trouble. You must perform one such patrol, traveling from Bartonia to Elenia and back again. /Text Text tag="[QUEST_Q0R1_NAME]" Harpy Infestation /Text Text tag="[QUEST_Q0R1_DESC]" Harpies have infested the Old Outpost again - an ancient Selentine Tower on the edge of the forest that was overrun by Elenian archers 100 years ago. You must clean out the Tower. /Text Text tag="[QUEST_Q0S0_NAME]" Beneath Gildor /Text Text tag="[QUEST_Q0S0_DESC]" Giant Rats have been plaguing Gildor. You must seek out the largest of these rats and slay it. /Text Text tag="[QUEST_Q0S1_NAME]" Ogre Twins /Text Text tag="[QUEST_Q0S1_DESC]" A pair of Ogres have built a tower to the east. You must go and chase them back over the mountains into Kor. /Text Text tag="[QUEST_Q0S2_NAME]" Dragonsearch /Text Text tag="[QUEST_Q0S2_DESC]" The Green Dragon who lives in the mountains nearby has not been seen for some time. You must travel to his cave and see if he is there. /Text Text tag="[QUEST_Q0S3_NAME]" Father and Son /Text Text tag="[QUEST_Q0S3_DESC]" A young Squire named Erik is seeking your help. His father, Lord Michael, was captured by Orcs as they traveled past the Ogre apos;s Tower. You must travel there and rescue him. /Text Text tag="[QUEST_Q0S4_NAME]" Lord of the Swamp /Text Text tag="[QUEST_Q0S4_DESC]" Every year the Elves of Silvermyr deliver a gift to Embraxus, the Dragon of the Alfland Swamp. They have asked you to take the gift for them this year. /Text Text tag="[QUEST_Q0T0_NAME]" Family Reunion /Text Text tag="[QUEST_Q0T0_DESC]" Your father has requested your presence in Siria. You must travel there and meet him. /Text Text tag="[QUEST_Q0T1_NAME]" Practice Dummy /Text Text tag="[QUEST_Q0T1_DESC]" You must learn some basic combat against a Practice Dummy. /Text Text tag="[QUEST_Q0T2_NAME]" Advanced Combat /Text Text tag="[QUEST_Q0T2_DESC]" You must learn some more advanced combat by practicing against a Young Knight. /Text Text tag="[QUEST_Q1D0_NAME]" Spider Meat /Text Text tag="[QUEST_Q1D0_DESC]" Drong the Ogre is looking for someone to hunt down some exotic creatures for him to eat. /Text Text tag="[QUEST_Q1D1_NAME]" Troll Meat /Text Text tag="[QUEST_Q1D1_DESC]" Drong the Ogre is after some more food - this time it is a Troll. /Text Text tag="[QUEST_Q1D2_NAME]" Wyvern Meat /Text Text tag="[QUEST_Q1D2_DESC]" Drong the Ogre is after some more food - this time it is a Wyvern. /Text Text tag="[QUEST_Q1D3_NAME]" Ogre Meat /Text Text tag="[QUEST_Q1D3_DESC]" Drong the Ogre has a special request for you. There is something very unusual that he would like you get for him to eat. /Text Text tag="[QUEST_Q1D4_NAME]" Serpent Meat /Text Text tag="[QUEST_Q1D4_DESC]" Drong the Ogre would like you fetch him a serpent to eat, but not just any serpent will do... /Text Text tag="[QUEST_Q1E0_NAME]" Beacon Fires /Text Text tag="[QUEST_Q1E0_DESC]" Lord Bane apos;s servants have been snuffing out the beacon fires in the passes. You must capture new Fire Elementals and re-light them. /Text Text tag="[QUEST_Q1E1_NAME]" Antidote /Text Text tag="[QUEST_Q1E1_DESC]" Neehi the Goblin will pay 150 Gold for each Wasp Stinger you bring him. /Text Text tag="[QUEST_Q1E2_NAME]" Incoming! /Text Text tag="[QUEST_Q1E2_DESC]" The Orc Tribes are building Gobshooters again, and the Dwarves are concerned it may lead to war. You must destroy their latest creation. /Text Text tag="[QUEST_Q1G1_NAME]" Reagent Hunt /Text Text tag="[QUEST_Q1G1_DESC]" Neehi, the Goblin Trader, needs a brave person to go and collect some spell components. /Text Text tag="[QUEST_Q1G2_NAME]" Tit for Tat /Text Text tag="[QUEST_Q1G2_DESC]" Neehi, the Goblin Merchant, needs you to travel over the mountains and exchange some items for him. /Text Text tag="[QUEST_Q1G3_NAME]" Reassembly /Text Text tag="[QUEST_Q1G3_DESC]" Neehi the merchant needs you to take the limb and the axe-head over the mountains to be assembled into an axe. /Text Text tag="[QUEST_Q1Q0_NAME]" Tribal Chaos /Text Text tag="[QUEST_Q1Q0_DESC]" With the death of Dugog, the Orc tribes have been thrown into chaos. You must travel to 4 Orc villages and defeat their leaders to quiet them down. /Text Text tag="[QUEST_Q1Q1_NAME]" Lord of Orcs /Text Text tag="[QUEST_Q1Q1_DESC]" You must travel deep into Kor to meet with Gruulkar, the Great Orc, Lord of Kor. You must then convince Gruulkar to tell you why the Orcs are taking prisoners. /Text Text tag="[QUEST_Q1Q2_NAME]" Ogre Tactics /Text Text tag="[QUEST_Q1Q2_DESC]" The Ogres in the south are getting restless. Somebody needs to travel down there and sort them out. /Text Text tag="[QUEST_Q1Q3_NAME]" Ogre Magic /Text Text tag="[QUEST_Q1Q3_DESC]" You must stop any further threat from the Ogres by defeating their leader. /Text Text tag="[QUEST_Q1Q4_NAME]" War Council /Text Text tag="[QUEST_Q1Q4_DESC]" You must try to stop Gruulkar from gathering the hordes and going to war in Northern Kor. /Text Text tag="[QUEST_Q1Q5_NAME]" The Gobshooter /Text Text tag="[QUEST_Q1Q5_DESC]" Gruulkar is building a new weapon. You must find it and destroy it. /Text Text tag="[QUEST_Q1Q6_NAME]" Gruulkar /Text Text tag="[QUEST_Q1Q6_DESC]" You must travel south and defeat Gruulkar himself. /Text Text tag="[QUEST_Q1Q7_NAME]" Dragontrap /Text Text tag="[QUEST_Q1Q7_DESC]" You must dispose of a Dragon that has been caught in a Dragontrap north of Dhun-Kor. /Text Text tag="[QUEST_Q1Q8_NAME]" Waking Kelthurax /Text Text tag="[QUEST_Q1Q8_DESC]" You must attempt to wake Kelthurax who slumbers beneath the Dragonrealm. He is the oldest Dragon in Etheria. /Text Text tag="[QUEST_Q1Q9_NAME]" The Mechataur /Text Text tag="[QUEST_Q1Q9_DESC]" You must travel to the Hornburg to confront the Mechataur. Hopefully, you will discover who or what is behind the attacks on your homeland. /Text Text tag="[QUEST_Q1R0_NAME]" Frost Hunt /Text Text tag="[QUEST_Q1R0_DESC]" You must travel to the lair of the Frost Dragon, Chilblain, to see if he is still there. /Text Text tag="[QUEST_Q1R1_NAME]" Flame Hunt /Text Text tag="[QUEST_Q1R1_DESC]" You must search the lair of Umbra the Flame Dragon, to see if there is any sign of where the Dragons have gone. /Text Text tag="[QUEST_Q1R2_NAME]" Swamp Hunt /Text Text tag="[QUEST_Q1R2_DESC]" You must travel to the lair of Morass, the Swamp Dragon, to see if you can find any clues about where the Dragons have gone. /Text Text tag="[QUEST_Q1R3_NAME]" More Hunting /Text Text tag="[QUEST_Q1R3_DESC]" You must continue hunting around the Dragonrealm, searching for anything that might be a clue as to the Dragons apos; whereabouts. /Text Text tag="[QUEST_Q1S0_NAME]" Dwarven Heirloom /Text Text tag="[QUEST_Q1S0_DESC]" An ancient Dwarven heirloom was stolen from one of the previous caravans attacked by Ogres. Khalkus would like you to retrieve it. /Text Text tag="[QUEST_Q1S1_NAME]" The Worm Turns /Text Text tag="[QUEST_Q1S1_DESC]" A giant worm has been seen in Eastern Kor. It is said to have swallowed a huge treasure. /Text Text tag="[QUEST_Q1S2_NAME]" The Sting /Text Text tag="[QUEST_Q1S2_DESC]" You must defeat two Giant Scorpions that live in a cave north of Dhun-Kor. They have been harrassing miners from the city on their way to the mountains. /Text Text tag="[QUEST_Q1S3_NAME]" Slave Caravan /Text Text tag="[QUEST_Q1S3_DESC]" Some Orcs were sighted traveling though Northern Kor with a group of slaves they captured in Agaria. You must stop them. /Text Text tag="[QUEST_Q1S4_NAME]" Crazy Goblin /Text Text tag="[QUEST_Q1S4_DESC]" A crazy Goblin thief has stolen a relic from the Temple of Ymorgia in Gruuldok. He was seen last near White Skull. You must find him and retrieve the relic. /Text Text tag="[QUEST_Q2G0_NAME]" Gnoll in a Hole /Text Text tag="[QUEST_Q2G0_DESC]" You have found a Gnoll hiding in a hole in the ground. You must try and find out what is wrong, and then help him. /Text Text tag="[QUEST_Q2G1_NAME]" Gnoll Hunters /Text Text tag="[QUEST_Q2G1_DESC]" You must find three more Assassins that are after Patch the Gnoll. /Text Text tag="[QUEST_Q2G2_NAME]" Master Assassin /Text Text tag="[QUEST_Q2G2_DESC]" You must tie up one final loose end to help Patch the Gnoll. /Text Text tag="[QUEST_Q2I0_NAME]" Prized Helm /Text Text tag="[QUEST_Q2I0_DESC]" You must travel to Arik apos;s Arena to battle the Minotaur King and recover a magical Helm. /Text Text tag="[QUEST_Q2I1_NAME]" Sacred Flame /Text Text tag="[QUEST_Q2I1_DESC]" You must journey to the Volcano and help the Firewalkers to relight their Sacred Flame. /Text Text tag="[QUEST_Q2I2_NAME]" Gnoll Raiders /Text Text tag="[QUEST_Q2I2_DESC]" You must chase away the Gnolls that have been desecrating the Pike. /Text Text tag="[QUEST_Q2I3_NAME]" Endless War /Text Text tag="[QUEST_Q2I3_DESC]" Rogue Minotaur tribes are causing havok in the Realms of War. Track them down and stop them. /Text Text tag="[QUEST_Q2I4_NAME]" Arioc Blockade /Text Text tag="[QUEST_Q2I4_DESC]" The pass to Ar has been blocked by Hill Giants. You must confront them, chase them away and clear a path. /Text Text tag="[QUEST_Q2I5_NAME]" The Invitations /Text Text tag="[QUEST_Q2I5_DESC]" You must deliver an invitation to two Giants, Jarl and Jotun. They have been invited to attend a tournament in Tusk. /Text Text tag="[QUEST_Q2I6_NAME]" Fresh Eyes /Text Text tag="[QUEST_Q2I6_DESC]" You must somehow replace the Orb you stole from the Elves of Silvermyr. /Text Text tag="[QUEST_Q2J0_NAME]" Jarl apos;s Hammer /Text Text tag="[QUEST_Q2J0_DESC]" Jotun the Fire Giant has stolen Jarl apos;s Hammer. You must take it back and return it to its rightful owner. /Text Text tag="[QUEST_Q2J1_NAME]" Jotun apos;s Helm /Text Text tag="[QUEST_Q2J1_DESC]" Jarl the Frost Giant has stolen Jotun apos;s Helm. You must find and return it. /Text Text tag="[QUEST_Q2J2_NAME]" Jarl apos;s Cloak /Text Text tag="[QUEST_Q2J2_DESC]" Jotun the Fire Giant has stolen Jarl apos;s Cloak. You must take it back and return it to its rightful owner. /Text Text tag="[QUEST_Q2J3_NAME]" Jotun apos;s Boots /Text Text tag="[QUEST_Q2J3_DESC]" Jarl the Frost Giant has stolen Jotun apos;s Boots. You must find them and return them. /Text Text tag="[QUEST_Q2J4_NAME]" Brotherly Love /Text Text tag="[QUEST_Q2J4_DESC]" You must try to put an end to Jarl and Jotun stealing each others apos; things. /Text Text tag="[QUEST_Q2M0_NAME]" Red-Axe /Text Text tag="[QUEST_Q2M0_DESC]" You must seek out the Minotaur, Red-Axe, to train you and improve your skills with the axe. /Text Text tag="[QUEST_Q2M1_NAME]" Trial of the Wyvern /Text Text tag="[QUEST_Q2M1_DESC]" You must travel to the Wyverns apos; Roost, slaying a Wyvern and studying its combat technique to learn more about using an axe. /Text Text tag="[QUEST_Q2M2_NAME]" Trial of the Worm /Text Text tag="[QUEST_Q2M2_DESC]" You must travel to the Worm Cave, slaying a Sandworm and studying its combat technique to learn more about using an axe. /Text Text tag="[QUEST_Q2M3_NAME]" Trial of the Scorpion /Text Text tag="[QUEST_Q2M3_DESC]" You must travel to the Scorpions apos; Cave, slay a Giant Scorpion while studying its combat technique to learn more about using an axe. /Text Text tag="[QUEST_Q2M4_NAME]" Trial of Blood /Text Text tag="[QUEST_Q2M4_DESC]" You must complete the final trial in your effort to become a Master of the Axe. /Text Text tag="[QUEST_Q2Q0_NAME]" Slave Trail /Text Text tag="[QUEST_Q2Q0_DESC]" You have followed the trail of the Orcish Slavers to a huge Horned Temple. You must enter the Temple to learn more. /Text Text tag="[QUEST_Q2Q1_NAME]" Trial by Fire /Text Text tag="[QUEST_Q2Q1_DESC]" You must undergo a ritual cleansing by the Minotaur Firewalkers. Once you have done this, they will agree to talk to you. /Text Text tag="[QUEST_Q2Q2_NAME]" Horns of Sartek /Text Text tag="[QUEST_Q2Q2_DESC]" You must challenge a Minotaur Tribe in an attempt to reclaim the Horns of Sartek. /Text Text tag="[QUEST_Q2Q3_NAME]" Eye of Sartek /Text Text tag="[QUEST_Q2Q3_DESC]" You must obtain the Eye of Sartek from the Elves and return it to the Horned Temple. /Text Text tag="[QUEST_Q2Q4_NAME]" Tail of Sartek /Text Text tag="[QUEST_Q2Q4_DESC]" You must defeat a Minotaur Slaver who wields the legendary Tail of Sartek as a whip. Then you must return the Tail to the Horned Temple. /Text Text tag="[QUEST_Q2Q5_NAME]" Tooth of Sartek /Text Text tag="[QUEST_Q2Q5_DESC]" You must obtain the Tooth of Sartek from the Gnoll Chieftain in Hyaan and return it to Tauron. /Text Text tag="[QUEST_Q2Q6_NAME]" Spine of Sartek /Text Text tag="[QUEST_Q2Q6_DESC]" You must travel into Southern Kor and find an Ogre Mage that has made the Spine of Sartek into a war banner. /Text Text tag="[QUEST_Q2Q7_NAME]" Ribs of Sartek /Text Text tag="[QUEST_Q2Q7_DESC]" Somewhere in the Realms of War a Minotaur King has hidden the Ribs of Sartek. You must find them. /Text Text tag="[QUEST_Q2Q8_NAME]" Crest of Sartek /Text Text tag="[QUEST_Q2Q8_DESC]" You must find a Knight in the Borderlands who has had the Crest of Sartek mounted onto his helm, then return to Tauron with the Crest. /Text Text tag="[QUEST_Q2Q9_NAME]" Skull of Sartek /Text Text tag="[QUEST_Q2Q9_DESC]" You must steal the final piece of Sartek, his huge skull, from Minogoth in the Horned Citadel of Ohtar. /Text Text tag="[QUEST_Q3A0_NAME]" Ice Statues /Text Text tag="[QUEST_Q3A0_DESC]" A Medusa has been attacking travelers near Iceguard Keep and turning them into Ice Statues. You must stop her. /Text Text tag="[QUEST_Q3A1_NAME]" Children of Ragnar /Text Text tag="[QUEST_Q3A1_DESC]" Sensing the unrest in this region, young Dragons - children of Ragnar the Ancient Frost Dragon - have been moving down to the coast. You must chase them away. /Text Text tag="[QUEST_Q3A2_NAME]" Harpy Queen /Text Text tag="[QUEST_Q3A2_DESC]" Harpies from the Hagstone have been traveling down into the High Elven lands. You must confront their Queen to stop them. /Text Text tag="[QUEST_Q3A3_NAME]" Dark Dealings /Text Text tag="[QUEST_Q3A3_DESC]" Dark Dwarven caravans have been sighted leaving for Lord Bane apos;s Citadel. You must stop them from trading with him. /Text Text tag="[QUEST_Q3A4_NAME]" Spawn of Bane /Text Text tag="[QUEST_Q3A4_DESC]" Arboleth have been sighted near the Lake of Blood. You must drive them away. /Text Text tag="[QUEST_Q3D0_NAME]" Bloodstone /Text Text tag="[QUEST_Q3D0_DESC]" You must search for signs of Elistara apos;s lost dragon, Crystal, at the Bloodstone. /Text Text tag="[QUEST_Q3D1_NAME]" Dragontracks /Text Text tag="[QUEST_Q3D1_DESC]" You must continue your search through the Realms of Death for Elistara apos;s lost Dragon. /Text Text tag="[QUEST_Q3D2_NAME]" Condolences /Text Text tag="[QUEST_Q3D2_DESC]" You must accompany Elistara to the Realm of Dragons. /Text Text tag="[QUEST_Q3D3_NAME]" Sign of Dragons /Text Text tag="[QUEST_Q3D3_DESC]" You must hunt down the lost dragons and find out what has happened to them. /Text Text tag="[QUEST_Q3D4_NAME]" Dragon in Chains /Text Text tag="[QUEST_Q3D4_DESC]" You must help Flicker to finally find his mother. /Text Text tag="[QUEST_Q3E0_NAME]" Gold of Morass /Text Text tag="[QUEST_Q3E0_DESC]" You must search Morass apos; Lair for treasure. You must be cautious. There are Swamp Dragons about! /Text Text tag="[QUEST_Q3E1_NAME]" Gold of Umbra /Text Text tag="[QUEST_Q3E1_DESC]" You must search Umbra apos;s Lair for treasure. You must be cautious. There are Flame Dragons about! /Text Text tag="[QUEST_Q3E2_NAME]" Gold of Chilblain /Text Text tag="[QUEST_Q3E2_DESC]" You must search Chilbain apos;s Lair for treasure. You must be cautious. There are Frost Dragons about! /Text Text tag="[QUEST_Q3I0_NAME]" Royal Summons /Text Text tag="[QUEST_Q3I0_DESC]" You have been summoned to appear before Queen Ehlanna at Ehlariel. /Text Text tag="[QUEST_Q3I1_NAME]" Elven Forge /Text Text tag="[QUEST_Q3I1_DESC]" Undead have taken over the Ice Crystal Mine near Iceguard Keep. You must help take back the mine. /Text Text tag="[QUEST_Q3I2_NAME]" Elven Captives /Text Text tag="[QUEST_Q3I2_DESC]" Elven Warriors have been taken captive by the Undead. You must rescue them before it is too late. /Text Text tag="[QUEST_Q3I3_NAME]" The Baneguard /Text Text tag="[QUEST_Q3I3_DESC]" You must travel to Iceguard Keep to pick up the trail left by the Undead in order to rescue the remaining captives. /Text Text tag="[QUEST_Q3Q0_NAME]" Gornak apos;s Gap /Text Text tag="[QUEST_Q3Q0_DESC]" You must cross the mountains into the Realms of Death in search of Lord Bane. /Text Text tag="[QUEST_Q3Q1_NAME]" Northern Tundra /Text Text tag="[QUEST_Q3Q1_DESC]" You must travel to the Ruins of Ylarie in the Northern Tundra and seek help from the High Elves who guard the remaining two passes into Lord Bane apos;s realm. /Text Text tag="[QUEST_Q3Q2_NAME]" Ylarie Defense /Text Text tag="[QUEST_Q3Q2_DESC]" You must help the High Elves defend Ylarie against waves of Undead attackers. /Text Text tag="[QUEST_Q3Q3_NAME]" Skullguard Keep /Text Text tag="[QUEST_Q3Q3_DESC]" You must help the High Elves to recapture Skullguard Keep. /Text Text tag="[QUEST_Q3Q4_NAME]" The Future /Text Text tag="[QUEST_Q3Q4_DESC]" You must gather some herbs for the High Elven Mages who need them to cast a spell of farseeing. /Text Text tag="[QUEST_Q3Q5_NAME]" Three Skulls /Text Text tag="[QUEST_Q3Q5_DESC]" You must find and defeat the three Generals of Lord Bane apos;s army, evil Sorcerors who are preparing his army of Undead. /Text Text tag="[QUEST_Q3Q6_NAME]" Bane apos;s Citadel /Text Text tag="[QUEST_Q3Q6_DESC]" You must enter Bane apos;s Citadel and make your way to his throne room, ready to confront him. /Text Text tag="[QUEST_Q3Q7_NAME]" The Final Battle /Text Text tag="[QUEST_Q3Q7_DESC]" You must confront and defeat Lord Bane. /Text Text tag="[QUEST_Q3S0_NAME]" Follow the Sword /Text Text tag="[QUEST_Q3S0_DESC]" You must apos;follow your sword apos; in search of a great source of power. /Text Text tag="[QUEST_Q3W0_NAME]" Wolf Pack /Text Text tag="[QUEST_Q3W0_DESC]" A pack of wolves have been terrorizing the Elves at Tirianin. You must chase the wolves away. /Text Text tag="[QUEST_Q3W1_NAME]" Lost Cubs /Text Text tag="[QUEST_Q3W1_DESC]" You must rescue the wolf cubs from being sacrificed by the Doomknight. /Text Text tag="[QUEST_Q3W2_NAME]" Blessings /Text Text tag="[QUEST_Q3W2_DESC]" You must bless the homeland of the wolves. To do this, you must first obtain the Elvenstone from Queen Ehlanna. /Text Text tag="[QUEST_QA00_NAME]" Distant Rumor /Text Text tag="[QUEST_QA00_DESC]" You must help Darkhunter search for an old acquaintance in Northern Kor. /Text Text tag="[QUEST_QA01_NAME]" Seeking Advice /Text Text tag="[QUEST_QA01_DESC]" Darkhunter wants to travel to Maethelburg and meet with Lord Greythane. /Text Text tag="[QUEST_QA02_NAME]" Liandra apos;s Offer /Text Text tag="[QUEST_QA02_DESC]" Darkhunter wants to go and meet an old acquaintance and would like you to come with him. /Text Text tag="[QUEST_QA03_NAME]" Liandra apos;s Return /Text Text tag="[QUEST_QA03_DESC]" Darkhunter has received another summons to meet with Liandra. You must accompany him once again. /Text Text tag="[QUEST_QA04_NAME]" Ashes to Ashes /Text Text tag="[QUEST_QA04_DESC]" You must accompany Darkhunter as he returns Liandra apos;s ashes to her home in Maethelburg. /Text Text tag="[QUEST_QD00_NAME]" Granite /Text Text tag="[QUEST_QD00_DESC]" You must find some granite for Drong to eat. /Text Text tag="[QUEST_QD01_NAME]" Volcanic Rock /Text Text tag="[QUEST_QD01_DESC]" You must travel to the Volcano with Drong and help him find some tasty Volcanic Rock. The Volcano is home to many Fire Elementals. /Text Text tag="[QUEST_QD02_NAME]" Sandstone /Text Text tag="[QUEST_QD02_DESC]" You must travel to the beach at Tirianin to help find sandstone for Drong to eat. The beach is guarded by Sea Serpents. /Text Text tag="[QUEST_QD03_NAME]" Diamond /Text Text tag="[QUEST_QD03_DESC]" You must travel to the Lake of Blood to help find diamonds for Drong to eat. The Dark Dwarves are fiercely protective of their diamonds. /Text Text tag="[QUEST_QK00_NAME]" First Gear /Text Text tag="[QUEST_QK00_DESC]" Khalkus would like you to help him find part of a device called the Great Machine. /Text Text tag="[QUEST_QK01_NAME]" Second Gear /Text Text tag="[QUEST_QK01_DESC]" You must help Khalkus find the second part of the Great Machine. /Text Text tag="[QUEST_QK02_NAME]" Third Gear /Text Text tag="[QUEST_QK02_DESC]" You must help Khalkus find the third piece of the Great Machine. /Text Text tag="[QUEST_QK04_NAME]" Fourth Gear /Text Text tag="[QUEST_QK04_DESC]" You must help Khalkus gather the fourth piece of the Great Machine. /Text Text tag="[QUEST_QK05_NAME]" Fifth Gear /Text Text tag="[QUEST_QK05_DESC]" You must help Khalkus find the fifth piece of the Great Machine. /Text Text tag="[QUEST_QK06_NAME]" Assembly Required /Text Text tag="[QUEST_QK06_DESC]" You must finally help Khalkus put the Great Machine together. /Text Text tag="[QUEST_QP00_NAME]" Patch apos;s Hoard /Text Text tag="[QUEST_QP00_DESC]" Patch invites you to Hyaan to see his treasure. /Text Text tag="[QUEST_QP01_NAME]" Ill-Gotten Gains /Text Text tag="[QUEST_QP01_DESC]" Track down the thief who stole Patch apos;s treasure. /Text Text tag="[QUEST_QP02_NAME]" The Vault /Text Text tag="[QUEST_QP02_DESC]" You must travel to Dhun-Kor with Khalkus and Patch to help build a vault for Patch apos;s treasure. /Text Text tag="[QUEST_QS00_NAME]" Secret Message /Text Text tag="[QUEST_QS00_DESC]" Princess Serephine receives a secret message from a friend at Enmouth asking for help. You must travel to Enmouth to help Serephine apos;s friend. /Text Text tag="[QUEST_QS01_NAME]" Shotgun Wedding /Text Text tag="[QUEST_QS01_DESC]" You must travel to The Trarg and rescue Princess Serephine. /Text Text tag="[QUEST_QS02_NAME]" Imperial Legion /Text Text tag="[QUEST_QS02_DESC]" Emperor Selentius has sent a legion of Imperial Guards to search for Princess Serephine and take her home to Enmouth. Tread cautiously. /Text Text tag="[QUEST_QU00_NAME]" Age of Honor /Text Text tag="[QUEST_QU00_DESC]" Sunspear wishes to talk with you about battling a Frost Giant. /Text Text tag="[QUEST_QU01_NAME]" Seeking Death /Text Text tag="[QUEST_QU01_DESC]" Sunspear wishes to observe you fighting an Arboleth. /Text Text tag="[QUEST_QU02_NAME]" A Worthy Foe /Text Text tag="[QUEST_QU02_DESC]" Help Sunspear choose the final foe that he wishes to face. /Text /TextLibrary
https://w.atwiki.jp/penumbrajp/pages/245.html
LANGUAGE RESOURCES / CATEGORY Name="Global" Entry Name="Warning" 注意 /Entry !--Warning-- Entry Name="Yes" はい /Entry !--Yes-- Entry Name="No" いいえ /Entry !--No-- Entry Name="OK" OK /Entry Entry Name="Cancel" キャンセル /Entry !--Cancel-- Entry Name="None" なし /Entry !--None-- Entry Name="PushPlayerNoCassette" テープが入っていない /Entry !--There is no tape in it.-- Entry Name="PushPlayerAlreadyPlaying" 既に再生している /Entry !--It is already playing.-- Entry Name="PushPlayerAlreadyCassette" /Entry カセットプレイヤーには既にテープが挿入されている !--There is already a cassette in the [u1089]assette player.-- /CATEGORY CATEGORY Name="MainMenu" Entry Name="Start Game" はじめから /Entry !--New Game-- Entry Name="Load Game" ロードゲーム /Entry !--Load Game-- Entry Name="Change Profile" プロファイル変更 /Entry !--Change Profile-- Entry Name="Exit" 終了 /Entry !--Exit-- Entry Name="Start a new game?" 新しくゲームをはじめますか? /Entry !--Start a new game?-- Entry Name="Yes" はい /Entry !--Yes-- Entry Name="No" いいえ /Entry !--No-- Entry Name="Sure you want to quit?" 本当に終了しますか? /Entry !--Sure you want to quit?-- Entry Name="Profiles" プロファイル /Entry !--Profiles-- Entry Name="Select" 選択 /Entry !--Select-- Entry Name="Create" 作成 /Entry !--Create-- Entry Name="Delete" 削除 /Entry !--Delete-- Entry Name="Information " 情報 /Entry !--Information -- Entry Name="Create Profile" プロファイル作成 /Entry !--Create Profile-- Entry Name="Enter name of Profile" プロファイ名を入力 /Entry !--Enter name of Profile-- Entry Name="Cancel" キャンセル /Entry !--Cancel-- Entry Name="No profile to be deleted!" 削除するプロファイルがありません /Entry !--No profile to be deleted!-- Entry Name="Sure you want to delete profile" 本当にプロファイルを削除しますか? /Entry !--Sure you want to delete profile?-- Entry Name="Could not remove profile" プロファイルを削除できません /Entry !--Could not remove profile-- Entry Name="The profile name already exists" そのプロファイル名は 既に存在しています /Entry !--The profile name already exists-- Entry Name="OK" OK /Entry Entry Name="New Player" New Player /Entry Entry Name="Back To Game" ゲームに戻る /Entry !--Back To Game-- Entry Name="Options" オプション /Entry !--Options-- Entry Name="OptionsGame" ゲーム /Entry !--Game-- Entry Name="OptionsGraphics" グラフィックス /Entry !--Graphics-- Entry Name="OptionsGraphicsAdvanced" グラフィックス(高度) /Entry !--Graphics(Advanced)-- Entry Name="OptionsSound" サウンド /Entry !--Sound-- Entry Name="OptionsInput" 入力 /Entry !--Input-- Entry Name="Apply" 適用 /Entry !--Apply-- Entry Name="ExitToMainMenu" 終了 /Entry !--Exit to menu-- Entry Name="Sure you want to exit to main menu?" 本当に終了しますか? /Entry !--Sure you want to exit?-- Entry Name="Continue" 続きから /Entry !--Continue-- Entry Name="Continue old game?" 前回のゲームから続けてプレイしますか? /Entry !--Continue old game?-- Entry Name="Chapter" チャプター /Entry !--Chapter-- Entry Name="Level" レベル /Entry !--Level-- Entry Name="Save" セーブ /Entry !--Save-- Entry Name="Custom Map" カスタムストーリー /Entry !--Custom Story-- Entry Name="ExitAndSave" セーブして終了 /Entry !--Save and Exit-- Entry Name="Sure you want to exit and save?" セーブして メインメニューに戻りますか? /Entry !--Sure you want to exit to main menu and save your progress?-- /CATEGORY CATEGORY Name="OptionsMenu" Entry Name="Low" 低 /Entry !--Low-- Entry Name="Medium" 中 /Entry !--Medium-- Entry Name="High" 高 /Entry !--High-- Entry Name="Show" Show /Entry Entry Name="BasicOptions" Basic Options /Entry Entry Name="AdvancedOptions" Advanced Options /Entry Entry Name="Nearest" Nearest /Entry Entry Name="Bilinear" Bilinear /Entry Entry Name="Trilinear" Trilinear /Entry Entry Name="ReqRestart" 要再起動 /Entry !--Restart required-- Entry Name="ReqRestartLabel" Warning! /Entry Entry Name="ReqRestartMessage" Some changes will need a restart to take effect. /Entry Entry Name="ShowHints" ヒントを表示 /Entry !--Show hints-- Entry Name="ShowHintsTip" Toggle display of useful hints during the game. /Entry Entry Name="Resolution" 解像度 /Entry !--Resolution-- Entry Name="ResolutionTip" 画面解像度設定 /Entry !--Change screen resolution.-- Entry Name="FullScreen" フルスクリーン /Entry !--FullScreen-- Entry Name="FullScreenTip" フルスクリーン/ウィンドウモードの切り替え /Entry !--Toggle between full screen and windowed mode.-- Entry Name="VSync" 垂直同期 /Entry !--Vertical Sync-- Entry Name="VSyncTip" ゲーム内描画とモニターの表示を同期して ティアリングを防ぐ /Entry !--Synchronize vertical retrace. Might solve tearing in the image.-- Entry Name="TexQuality" テクスチャ品質 /Entry !--Texture Quality-- Entry Name="TexQualityTip" テクスチャの解像度 /Entry !--The resolution of the in-game textures.-- Entry Name="TexFilter" Texture Filter /Entry Entry Name="TexFilterTip" Alters the quality of textures when viewed close up or far away. /Entry Entry Name="PostEffects" PostEffects /Entry Entry Name="PostEffectsTip" If any post effect should be used. /Entry Entry Name="Bloom" Bloom /Entry Entry Name="BloomTip" Smooths out brightness a bit. /Entry Entry Name="ImageTrail" ImageTrail /Entry Entry Name="ImageTrailTip" A kind of blur effect used during some sequences. /Entry Entry Name="Sepia" Sepia /Entry Entry Name="SepiaTip" Filter for changing color tones. /Entry Entry Name="RadialBlur" RadialBlur /Entry Entry Name="RadialBlurTip" A special kind of blur filter used during some sequences. /Entry Entry Name="SSAO" SSAO /Entry Entry Name="SSAOTip" Screen Space Ambient Occlusion filter. Gives a more realistic shading. /Entry Entry Name="SSAOSamplesTip" Number of samples for the SSAO filter. /Entry Entry Name="Shadows" Shadows /Entry Entry Name="ShadowsTip" If objects should be able to cast shadows. /Entry Entry Name="ShadowQuality" Quality /Entry Entry Name="ShadowQualityTip" The quality of the shadows. Higher gives smooth edges but is more demanding. /Entry Entry Name="ShadowRes" Resolution /Entry Entry Name="ShadowResTip" The higher, the more detailed shadows. /Entry Entry Name="Gamma" Gamma /Entry Entry Name="GammaTip" Gamma Tip /Entry Entry Name="ParallaxQuality" Parallax Quality /Entry Entry Name="ParallaxQualityTip" The quality level for the parallax effect. High is very demanding! /Entry Entry Name="InvertMouse" Invert Mouse /Entry Entry Name="InvertMouseTip" Inverts the mouse Y-axis. /Entry Entry Name="SmoothMouse" Smooth Mouse /Entry Entry Name="SmoothMouseTip" If the mouse movements should be smoothed. /Entry Entry Name="MouseSensitivity" Mouse Sensitivity /Entry Entry Name="MouseSensitivityTip" Set how senstive the mouse movements should be. /Entry Entry Name="Volume" Master Volume /Entry Entry Name="VolumeTip" Global sound volume /Entry Entry Name="GammaInstructions" Controls screen brightness. /Entry Entry Name="KeyConfigButton" Key Config /Entry Entry Name="KeyConfigButtonTip" Set up key configuration. /Entry Entry Name="WorldReflection" World Reflection /Entry Entry Name="WorldReflectionTip" If the water renders a world reflection or not. /Entry Entry Name="SSAOSamples" Samples /Entry Entry Name="SSAOResolution" Resolution /Entry Entry Name="SSAOResolutionTip" When high, SSAO will be sharper but very demanding. /Entry Entry Name="Material" Material /Entry Entry Name="Anisotropy" Anisotropy /Entry Entry Name="AnisotropyTip" Will make distant textures look better. /Entry Entry Name="Off" Off /Entry Entry Name="FullscreenSmooth" Smoothing /Entry Entry Name="Enabled" Enabled /Entry Entry Name="EdgeSmoothTip" Smoothes edges but is demanding. /Entry Entry Name="Insanity" Insanity /Entry Entry Name="InsanityTip" Effect used when sanity is low. /Entry Entry Name="ParallaxEnabledTip" This effect gives otherwise flat surfaces an appearance of depth. /Entry Entry Name="ShowSubtitles" 字幕を表示 /Entry !--Show subtitles-- Entry Name="ShowSubtitlesTip" ゲーム内音声に対する字幕表示 /Entry !--If subtitles should be shown along with spoken text.-- Entry Name="ShowDeathHints" 死亡時のヒントを表示 /Entry !--Show death hints-- Entry Name="ShowDeathHintsTip" 死亡後に表示されるヒントの有効/無効 /Entry !--If tips shown after death should be activated.-- Entry Name="ShowEffectSubtitles" エフェクトの字幕 /Entry !--Show effect subtitles-- Entry Name="ShowEffectSubtitlesTip" If subtitles should be shown along with effect voices. /Entry Entry Name="ShowCrosshair" 照準表示 /Entry !--Show crosshair-- Entry Name="ShowCrosshairTip" If graphic crosshair should be shown in game. /Entry Entry Name="Language" 言語 /Entry !--Language-- Entry Name="LanguageTip" テキストや字幕の言語設定 /Entry !--Language for texts and subtitles.-- Entry Name="FocusIconStyle" インタラクト時の照準スタイル /Entry !--Focus icon style-- Entry Name="FocusIconStyleTip" The style of the icon when looking at an interactable object. Using Simple will only change color of the crosshair. /Entry Entry Name="FocusIconStyleSimple" Simple /Entry Entry Name="FocusIconStyleDefault" Default /Entry Entry Name="Refraction" Refraction /Entry Entry Name="RefractionTip" If a refraction should be rendered by specific objects. /Entry Entry Name="SoundDevice" Sound Device /Entry Entry Name="Commentary" Commentary /Entry Entry Name="CommentaryTip" Enables developer commentary during gameplay. /Entry Entry Name="SoundDeviceTip" Sound Device to use /Entry Entry Name="Water" Water /Entry Entry Name="Screen" Screen /Entry Entry Name="GamepadLookSensitivity" Gamepad Look Sensitivity /Entry Entry Name="GamepadLookSensitivityTip" Set how sensitive the gamepad analog look movements should be. /Entry /CATEGORY CATEGORY Name="LoadGame" Entry Name="LoadGameTitle" ロードゲーム /Entry !--Load Game-- Entry Name="NoGame" ロードするゲームがありません /Entry !--No game to load-- Entry Name="LoadGameMessage" ロードしますか? /Entry !--Load saved game?-- /CATEGORY CATEGORY Name="KeyConfig" Entry Name="KeyConfigTitle" Key Config /Entry Entry Name="Category" Category /Entry Entry Name="Movement" Movement /Entry Entry Name="Actions" Actions /Entry Entry Name="Misc" Misc /Entry Entry Name="HeaderAction" Action /Entry Entry Name="HeaderPrimary" Primary /Entry Entry Name="HeaderSecondary" Secondary /Entry Entry Name="SetDefault" Set default keys /Entry Entry Name="LoadDefaultsMessage" Sure to load default keys? /Entry Entry Name="InvalidInputMessage" There are duplicate control definitions. Are you sure you want to keep them? /Entry /CATEGORY CATEGORY Name="StartUp" / CATEGORY Name="ButtonNames" Entry Name="BackSpace" BackSpace /Entry Entry Name="Tab" Tab /Entry Entry Name="Clear" Clear /Entry Entry Name="Return" Return /Entry Entry Name="Pause" Pause /Entry Entry Name="Escape" Escape /Entry Entry Name="Space" Space /Entry Entry Name="Exclaim" Exclaim /Entry Entry Name="DblQoute" DblQuote /Entry Entry Name="Hash" Hash /Entry Entry Name="Dollar" Dollar /Entry Entry Name="Ampersand" Ampersand /Entry Entry Name="Quote" Quote /Entry Entry Name="LeftParent" LeftParent /Entry Entry Name="RightParent" RightParent /Entry Entry Name="Asterisk" Asterisk /Entry Entry Name="Comma" Comma /Entry Entry Name="Slash" Slash /Entry Entry Name="Colon" Colon /Entry Entry Name="SemiColon" SemiColon /Entry Entry Name="Less" Less /Entry Entry Name="Greater" Greater /Entry Entry Name="Question" Question /Entry Entry Name="At" At /Entry Entry Name="LeftBracket" LeftBracket /Entry Entry Name="BackSlash" BackSlash /Entry Entry Name="RightBracket" RightAlt /Entry Entry Name="Caret" Caret /Entry Entry Name="Underscore" Underscore /Entry Entry Name="BackQuote" BackQuote /Entry Entry Name="A" A /Entry Entry Name="B" B /Entry Entry Name="C" C /Entry Entry Name="D" D /Entry Entry Name="E" E /Entry Entry Name="F" F /Entry Entry Name="G" G /Entry Entry Name="H" H /Entry Entry Name="I" I /Entry Entry Name="J" J /Entry Entry Name="K" K /Entry Entry Name="L" L /Entry Entry Name="M" M /Entry Entry Name="N" N /Entry Entry Name="O" O /Entry Entry Name="P" P /Entry Entry Name="Q" Q /Entry Entry Name="R" R /Entry Entry Name="S" S /Entry Entry Name="T" T /Entry Entry Name="U" U /Entry Entry Name="V" V /Entry Entry Name="W" W /Entry Entry Name="X" X /Entry Entry Name="Y" Y /Entry Entry Name="Z" Z /Entry Entry Name="1" 1 /Entry Entry Name="2" 2 /Entry Entry Name="3" 3 /Entry Entry Name="4" 4 /Entry Entry Name="5" 5 /Entry Entry Name="6" 6 /Entry Entry Name="7" 7 /Entry Entry Name="8" 8 /Entry Entry Name="9" 9 /Entry Entry Name="KP_0" NumPad 0 /Entry Entry Name="KP_1" NumPad 1 /Entry Entry Name="KP_2" NumPad 2 /Entry Entry Name="KP_3" NumPad 3 /Entry Entry Name="KP_4" NumPad 4 /Entry Entry Name="KP_5" NumPad 5 /Entry Entry Name="KP_6" NumPad 6 /Entry Entry Name="KP_7" NumPad 7 /Entry Entry Name="KP_8" NumPad 8 /Entry Entry Name="KP_9" NumPad 9 /Entry Entry Name="Delete" Delete /Entry Entry Name="Period" Period /Entry Entry Name="Divide" Divide /Entry Entry Name="Multiply" Multiply /Entry Entry Name="Minus" Minus /Entry Entry Name="Plus" Plus /Entry Entry Name="Enter" Enter /Entry Entry Name="Equals" Equals /Entry Entry Name="Up" Up /Entry Entry Name="Down" Down /Entry Entry Name="Right" Right /Entry Entry Name="Left" Left /Entry Entry Name="Insert" Insert /Entry Entry Name="Home" Home /Entry Entry Name="End" End /Entry Entry Name="PageUp" PageUp /Entry Entry Name="PageDown" PageDown /Entry Entry Name="NumLock" NumLock /Entry Entry Name="CapsLock" CapsLock /Entry Entry Name="ScrollLock" ScrollLock /Entry Entry Name="RightShift" RightShift /Entry Entry Name="LeftShift" LeftShift /Entry Entry Name="RightControl" RightControl /Entry Entry Name="RightAlt" RightAlt /Entry Entry Name="LeftAlt" LeftAlt /Entry Entry Name="RightMeta" RightMeta /Entry Entry Name="LeftMeta" LeftMeta /Entry Entry Name="LeftSuper" LeftSuper /Entry Entry Name="RightSuper" RightSuper /Entry Entry Name="Mode" Mode /Entry Entry Name="Help" Help /Entry Entry Name="Print" Print /Entry Entry Name="SysReq" SysReq /Entry Entry Name="Break" Break /Entry Entry Name="Menu" Menu /Entry Entry Name="Power" Power /Entry Entry Name="Euro" Euro /Entry Entry Name="None" None /Entry Entry Name="LeftMouse" LeftMouse /Entry Entry Name="MiddleMouse" MiddleMouse /Entry Entry Name="RightMouse" RightMouse /Entry Entry Name="WheelUp" WheelUp /Entry Entry Name="WheelDown" WheelDown /Entry Entry Name="LeftControl" LeftControl /Entry Entry Name="KP_Period" NumPad Period /Entry Entry Name="KP_Divide" NumPad Divide /Entry Entry Name="KP_Multiply" NumPad Multiply /Entry Entry Name="KP_Minus" NumPad Minus /Entry Entry Name="KP_Plus" NumPad Plus /Entry Entry Name="KP_Enter" NumPad Enter /Entry Entry Name="KP_Equals" NumPad Equals /Entry Entry Name="F1" F1 /Entry Entry Name="F2" F2 /Entry Entry Name="F3" F3 /Entry Entry Name="F4" F4 /Entry Entry Name="F5" F5 /Entry Entry Name="F6" F6 /Entry Entry Name="F7" F7 /Entry Entry Name="F8" F8 /Entry Entry Name="F9" F9 /Entry Entry Name="F10" F10 /Entry Entry Name="F11" F11 /Entry Entry Name="F12" F12 /Entry Entry Name="F13" F13 /Entry Entry Name="F14" F14 /Entry Entry Name="F15" F15 /Entry Entry Name="World_0" World 0 /Entry Entry Name="World_1" World 1 /Entry Entry Name="World_2" World 2 /Entry Entry Name="World_3" World 3 /Entry Entry Name="World_4" World 4 /Entry Entry Name="World_5" World 5 /Entry Entry Name="World_6" World 6 /Entry Entry Name="World_7" World 7 /Entry Entry Name="World_8" World 8 /Entry Entry Name="World_9" World 9 /Entry Entry Name="World_10" World 10 /Entry Entry Name="World_11" World 11 /Entry Entry Name="World_12" World 12 /Entry Entry Name="World_13" World 13 /Entry Entry Name="World_14" World 14 /Entry Entry Name="World_15" World 15 /Entry Entry Name="World_16" World 16 /Entry Entry Name="World_17" World 17 /Entry Entry Name="World_18" World 18 /Entry Entry Name="World_19" World 19 /Entry Entry Name="World_20" World 20 /Entry Entry Name="World_21" World 21 /Entry Entry Name="World_22" World 22 /Entry Entry Name="World_23" World 23 /Entry Entry Name="World_24" World 24 /Entry Entry Name="World_25" World 25 /Entry Entry Name="World_26" World 26 /Entry Entry Name="World_27" World 27 /Entry Entry Name="World_28" World 28 /Entry Entry Name="World_29" World 29 /Entry Entry Name="World_30" World 30 /Entry Entry Name="World_31" World 31 /Entry Entry Name="World_32" World 32 /Entry Entry Name="World_33" World 33 /Entry Entry Name="World_34" World 34 /Entry Entry Name="World_35" World 35 /Entry Entry Name="World_36" World 36 /Entry Entry Name="World_37" World 37 /Entry Entry Name="World_38" World 38 /Entry Entry Name="World_39" World 39 /Entry Entry Name="World_40" World 40 /Entry Entry Name="World_41" World 41 /Entry Entry Name="World_42" World 42 /Entry Entry Name="World_43" World 43 /Entry Entry Name="World_44" World 44 /Entry Entry Name="World_45" World 45 /Entry Entry Name="World_46" World 46 /Entry Entry Name="World_47" World 47 /Entry Entry Name="World_48" World 48 /Entry Entry Name="World_49" World 49 /Entry Entry Name="World_50" World 50 /Entry Entry Name="World_51" World 51 /Entry Entry Name="World_52" World 52 /Entry Entry Name="World_53" World 53 /Entry Entry Name="World_54" World 54 /Entry Entry Name="World_55" World 55 /Entry Entry Name="World_56" World 56 /Entry Entry Name="World_57" World 57 /Entry Entry Name="World_58" World 58 /Entry Entry Name="World_59" World 59 /Entry Entry Name="World_60" World 60 /Entry Entry Name="World_61" World 61 /Entry Entry Name="World_62" World 62 /Entry Entry Name="World_63" World 63 /Entry Entry Name="World_64" World 64 /Entry Entry Name="World_65" World 65 /Entry Entry Name="World_66" World 66 /Entry Entry Name="World_67" World 67 /Entry Entry Name="World_68" World 68 /Entry Entry Name="World_69" World 69 /Entry Entry Name="World_70" World 70 /Entry Entry Name="World_71" World 71 /Entry Entry Name="World_72" World 72 /Entry Entry Name="World_73" World 73 /Entry Entry Name="World_74" World 74 /Entry Entry Name="World_75" World 75 /Entry Entry Name="World_76" World 76 /Entry Entry Name="World_77" World 77 /Entry Entry Name="World_78" World 78 /Entry Entry Name="World_79" World 79 /Entry Entry Name="World_80" World 80 /Entry Entry Name="World_81" World 81 /Entry Entry Name="World_82" World 82 /Entry Entry Name="World_83" World 83 /Entry Entry Name="World_84" World 84 /Entry Entry Name="World_85" World 85 /Entry Entry Name="World_86" World 86 /Entry Entry Name="World_87" World 87 /Entry Entry Name="World_88" World 88 /Entry Entry Name="World_89" World 89 /Entry Entry Name="World_90" World 90 /Entry Entry Name="World_91" World 91 /Entry Entry Name="World_92" World 92 /Entry Entry Name="World_93" World 93 /Entry Entry Name="World_94" World 94 /Entry Entry Name="World_95" World 95 /Entry Entry Name="0" 0 /Entry /CATEGORY CATEGORY Name="Actions" Entry Name="Forward" Forward /Entry Entry Name="Backward" Backward /Entry Entry Name="Right" Right /Entry Entry Name="Left" Left /Entry Entry Name="LeanRight" LeanRight /Entry Entry Name="LeanLeft" LeanLeft /Entry Entry Name="Run" Run /Entry Entry Name="Crouch" Crouch /Entry Entry Name="Jump" Jump /Entry Entry Name="Attack" Throw /Entry Entry Name="Interact" Interact /Entry Entry Name="Rotate" Rotate /Entry Entry Name="Lantern" 懐中電灯 /Entry !--Flashlight-- Entry Name="Inventory" Inventory /Entry Entry Name="Journal" Notebook /Entry Entry Name="QuestLog" 目的リスト /Entry !--To do list-- Entry Name="RecentText" Open Recent Text /Entry Entry Name="AttackTooltip" Throw or push a currently grabbed object. /Entry Entry Name="BackwardTooltip" Move backwards /Entry Entry Name="CrouchTooltip" Toggle crouch. /Entry Entry Name="ForwardTooltip" Move forwards /Entry Entry Name="InteractTooltip" Interact with objects in the game. /Entry Entry Name="InventoryTooltip" Brings up the Inventory screen. /Entry Entry Name="JournalTooltip" Brings up the Notebook screen. /Entry Entry Name="JumpTooltip" Do a jump. /Entry Entry Name="LanternTooltip" Brings up or puts down the flashlight. /Entry Entry Name="LeanLeftTooltip" Tilts head to left, useful to peek around corners. /Entry Entry Name="LeanRightTooltip" Tilts head to right, useful to peek around corners. /Entry Entry Name="LeftTooltip" Strafe left. /Entry Entry Name="QuestLogTooltip" Brings up the to do list. Useful to check when stuck. /Entry Entry Name="RecentTextTooltip" Brings up most recently read text. /Entry Entry Name="RightTooltip" Strafe right. /Entry Entry Name="RotateTooltip" Hold while moving the mouse to rotate the currently grabbed object. /Entry Entry Name="RunTooltip" Hold while using the movement to run. /Entry Entry Name="CrosshairToggle" CrosshairToggle /Entry Entry Name="CrosshairToggleTooltip" Toggle onscreen crosshair. /Entry /CATEGORY CATEGORY Name="Inventory" Entry Name="ItemName_flashlightp" Flashlight /Entry Entry Name="ItemDesc_flashlightp" This should be a good help in darker areas. /Entry Entry Name="ItemName_key_01" A key /Entry Entry Name="ItemDesc_key_01" A rusty metallic key. /Entry Entry Name="Combine" Combine /Entry Entry Name="with" with /Entry Entry Name="CombinationDoesNotWork" Hmm... what made me think they go together? /Entry Entry Name="UseItemDoesNotWork" No, not quite right. /Entry Entry Name="UseItemHasNoObject" Christ, what am I thinking? /Entry Entry Name="Equipped " Equipped /Entry Entry Name="ItemDesc_Lantern" The flashlight will light up dark places. When in game press $ButLantern to turn it on. /Entry Entry Name="ItemName_Lantern" Flashlight /Entry Entry Name="ItemDesc_Flashlight" 暗い場所ではとても役に立つ /Entry !--This should be a good help in darker areas.-- Entry Name="ItemName_Flashlight" 懐中電灯 /Entry !--Flashlight-- Entry Name="Thalers" Thaler /Entry Entry Name="Health" 体力 /Entry !--Health-- Entry Name="HealthDesc0" 死にそうだ... /Entry !--I[u8217]m dying...-- Entry Name="HealthDesc1" 手足の感覚がない。 まずいぞ。 /Entry !--I can t feel my arms and legs anymore. I m in trouble.-- Entry Name="HealthDesc2" 出血しているが、 まだ大丈夫だろう。 /Entry !--I m losing blood, but I should be OK.-- Entry Name="HealthDesc3" すこぶる元気だ。 /Entry !--I m as fit as can be expected.-- Entry Name="LampOil" 電池 /Entry !--Power-- Entry Name="LampOilDesc" 電池の残量だ。 /Entry !--Battery power.-- Entry Name="ItemName_OilPotion" Oil /Entry Entry Name="ItemDesc_OilPotion" Fuel for lantern. /Entry Entry Name="ItemName_Battery" 電池 /Entry !--Batteries-- Entry Name="ItemDesc_Battery" 未使用の電池だ。 /Entry !--Fully charged batteries.-- Entry Name="ItemName_OilPotionLarge" Large Oil Potion /Entry Entry Name="ItemDesc_OilPotionLarge" Fuel for lantern. /Entry Entry Name="TooManyItemsOfSort" There is no more room for this kind of item. /Entry Entry Name="PickedUp" /Entry Entry Name="ItemName_CoinsSmall" Pouch with 10 thalers /Entry Entry Name="ItemDesc_CoinsSmall" A small pouch carrying 10 thalers. /Entry Entry Name="ItemDesc_CoinsMedium" A bag with 25 thalers. /Entry Entry Name="ItemDesc_CoinsLarge" A large sack filled with 50 thalers. /Entry Entry Name="ItemName_LockPick" Lock Pick /Entry Entry Name="ItemDesc_LockPick" Rusty and weak but in working condition for picking one lock. /Entry Entry Name="LanternOn" 懐中電灯(ON) /Entry !--Flashlight on-- Entry Name="LanternOff" 懐中電灯(OFF) /Entry !--Flashlight off-- Entry Name="OilNeedsLantern" There is nothing to place in a battery. /Entry Entry Name="Journal" ノート /Entry !--Notebook-- Entry Name="JournalDesc" 私のノートだ。 何故か状態は良い。 私より これまでの過酷な試練に よく耐えている。 /Entry !--My notebook. Inexplicably it seems to have survived this ordeal better than I have.-- Entry Name="ItemName_StringPile1" Rope[br] /Entry Entry Name="ItemDesc_StringPile1" A tough rope made from hemp. /Entry Entry Name="ItemDesc_painkillers" 痛みは 主観的な感覚に過ぎない。 鎮痛剤は そのことをより強く際立たせる。 /Entry !--Pain is subjective - painkillers make it more so.-- Entry Name="ItemName_painkillers" 鎮痛剤 /Entry !--Painkillers-- Entry Name="ItemName_comradio" Comradio /Entry Entry Name="ItemDesc_comradio" It s a narrow band communications radio. Huh, I remember finding one of these before... /Entry Entry Name="ItemName_meat_1" Beef Jerky /Entry Entry Name="ItemDesc_meat_1" Beef jerky. Not without aroma. /Entry Entry Name="ItemDesc_condensator" This is the rusty capacitor. The letters on it says [u8220]Made in China. 1988[u8221] /Entry Entry Name="ItemName_condensator" A capacitor /Entry Entry Name="ItemName_provod" A cable /Entry Entry Name="ItemDesc_provod" A long cable. /Entry Entry Name="ItemDesc_provoloka" A rusty wire. /Entry Entry Name="ItemName_provoloka" A wire /Entry Entry Name="ItemDesc_screwdriver1" An old screwdriver. /Entry Entry Name="ItemName_screwdriver1" Screwdriver /Entry Entry Name="ItemName_Kanifol" Rosin /Entry Entry Name="ItemDesc_Kanifol" As far as I know, rosin is used in soldering and adhesion. /Entry Entry Name="ItemDesc_Payalnik" The soldering-iron is a hand-held tool used for heating and melting components during soldering. /Entry Entry Name="ItemName_Payalnik" A soldering-iron /Entry Entry Name="ItemName_kanifolpayalnik" The soldering-iron with the rosin /Entry Entry Name="ItemDesc_kanifolpayalnik" Now I can solder! /Entry Entry Name="ItemName_screwdriverpen" Screwdriver /Entry Entry Name="ItemDesc_screwdriverpen" Looks as if it s been used for almost everything, save for what it s meant for. I m sure I ll find something down here to screw. /Entry Entry Name="ItemName_Saw" Saw /Entry Entry Name="ItemDesc_Saw" A saw. Rusty enough that I wish I d had that tetanus shot, but still sharp enough to saw through wood. /Entry Entry Name="ItemName_neccrowbar" Crowbar /Entry Entry Name="ItemDesc_neccrowbar" Probably handy if you re trekking through the tundra. There are a letters scratched into the metal G amp; C . /Entry Entry Name="ItemDesc_oldkey" This key s old and scratched, but looks to be in one piece. /Entry Entry Name="ItemName_oldkey" Old Key /Entry Entry Name="ItemName_Tinderbox" Strange artefact /Entry Entry Name="ItemDesc_Tinderbox" I m not sure what this is. Some kind of weird statue... it almost looks like a collector s item. /Entry Entry Name="Tinderboxes" Strange artefact /Entry Entry Name="TinderboxesDesc" I m not sure what this is. Some kind of weird statue... it almost looks like a collector s item. /Entry Entry Name="ItemName_flare" Flare /Entry Entry Name="ItemDesc_flare" I should really know what these do by now. /Entry Entry Name="ItemDesc_screwdriverpenalt" It can be used to unscrew bolts. /Entry Entry Name="ItemName_screwdriverpenalt" Screwdriver /Entry /CATEGORY CATEGORY Name="Game" Entry Name="InteractChest01" This chest requires /Entry Entry Name="InteractChest02" Thaler in order to be opened. /Entry Entry Name="InteractChest03_NoCoins" You do not have sufficent thaler! /Entry Entry Name="InteractChest03_Question" Unlock it? /Entry Entry Name="InteractChest03" Current thaler /Entry Entry Name="DeathPress" Press a button to continue... /Entry Entry Name="OilBarrel_Empty" There is no oil left in barrel. /Entry Entry Name="OilBarrel_LanternFull" No need to place in a battery. The flashlight is already full! /Entry Entry Name="OilBarrel_Refill_Full" The lantern is now fully refilled. /Entry Entry Name="OilBarrel_Refill_Amount_025" Refilled lantern with a few drops of oil. /Entry Entry Name="OilBarrel_FocusText_Empty" The barrel contains no oil. /Entry Entry Name="OilBarrel_Refill_Amount_050" Refilled lantern with a little amount of oil. /Entry Entry Name="OilBarrel_Refill_Amount_075" Refilled more than half of the lantern oil. /Entry Entry Name="OilBarrel_Refill_Amount_100" Refilled almost all lantern oil. /Entry Entry Name="OilBarrel_FocusText_025" The barrel contains a few drops of oil /Entry Entry Name="OilBarrel_FocusText_050" The barrel contains less than half a lantern-worth of oil. /Entry Entry Name="OilBarrel_FocusText_075" The barrel contains more than half a lantern-worth of oil. /Entry Entry Name="OilBarrel_FocusText_100" The barrel contains a full refill-worth of oil. /Entry /CATEGORY CATEGORY Name="Journal" Entry Name="Notes" /Entry Entry Name="Quest Log" /Entry Entry Name="Back" /Entry Entry Name="MainBack" /Entry Entry Name="NotesEmpty" [br] /Entry Entry Name="QuestsEmpty" /Entry Entry Name="Diaries" /Entry Entry Name="DiariesEmpty" /Entry /CATEGORY CATEGORY Name="Quest" Entry Name="QuestCompleted" /Entry Entry Name="QuestAdded" /Entry /CATEGORY CATEGORY Name="CompletionCount" Entry Name="Completed" Completed /Entry /CATEGORY CATEGORY Name="Hints" Entry Name="Note_Authors_Name" /Entry Entry Name="Note_Authors_Text" /Entry Entry Name="SanityAdd" /Entry Entry Name="LanternNoItem" /Entry Entry Name="LanternNoOil" /Entry Entry Name="LeanHint" /Entry Entry Name="PushHint" /Entry Entry Name="ThrowHint" /Entry Entry Name="HINT " [br] /Entry Entry Name="DefaultDeath" Death is the final unknown /Entry Entry Name="HintHint" /Entry Entry Name="EntityWheel" /Entry Entry Name="EntityGrab01" /Entry Entry Name="EntityGrab02" /Entry Entry Name="EntityPush" /Entry Entry Name="EntitySlide" /Entry Entry Name="EntitySwingDoor" /Entry Entry Name="EntityLever" /Entry Entry Name="DarknessDecrease" /Entry Entry Name="SanityHit" /Entry Entry Name="SanityLow" /Entry Entry Name="PickSanityPotion" /Entry Entry Name="PickCoin" /Entry Entry Name="PickHealthPotion" /Entry Entry Name="PickOil" /Entry Entry Name="PickLantern" /Entry Entry Name="PickTinderbox" /Entry Entry Name="EnemySeen" /Entry Entry Name="StickyArea" /Entry Entry Name="HideHint" /Entry Entry Name="EnemyTip01" /Entry Entry Name="EnemyTip02" /Entry Entry Name="CombineHint" Some items can be combined in the Inventory ($ButInventory). You drag and drop one item onto another to attempt a combine. /Entry Entry Name="RunHint" /Entry Entry Name="QuestAdded" /Entry Entry Name="RecentlyReadText" /Entry /CATEGORY CATEGORY Name="LevelDoors" Entry Name="LockedForever" It won t budge. /Entry /CATEGORY CATEGORY Name="General" Entry Name="Loading" /Entry Entry Name="TheEnd" The End /Entry /CATEGORY CATEGORY Name="Launcher" Entry Name="Off" Off /Entry Entry Name="On" On /Entry Entry Name="ShowBasic" Show Basic /Entry Entry Name="ShowAdvanced" Show Advanced /Entry Entry Name="TabGeneral" General /Entry Entry Name="VideoDevice" Video device /Entry Entry Name="Quality" Quality /Entry Entry Name="DetectSettings" Detect /Entry Entry Name="TabGraphics" Graphic options /Entry Entry Name="ShadowQuality" Shadow quality /Entry Entry Name="ShadowResolution" Shadow resolution /Entry Entry Name="SSAORes" SSAO resolution /Entry Entry Name="EdgeSmooth" Edge smooth /Entry Entry Name="Parallax" Parallax /Entry Entry Name="TabSound" Sound options /Entry Entry Name="SoundDevice" Device /Entry Entry Name="LaunchGame" Launch game /Entry Entry Name="UnsupportedVCard" Card is unsupported /Entry Entry Name="UnlistedVCard" Card is not listed, assuming medium settings /Entry Entry Name="UnlistedVCardClosestMatch" Card is not listed, using settings for closest match /Entry Entry Name="Custom" Custom /Entry Entry Name="Unsupported" Unsupported /Entry /CATEGORY CATEGORY Name="PreMenu" Entry Name="Continue" 続きから /Entry !--Continue-- /CATEGORY CATEGORY Name="Languages" Entry Name="russian" Russian /Entry Entry Name="english" English /Entry Entry Name="french" French /Entry Entry Name="slovak" Slovak /Entry Entry Name="japanese" 日本語 /Entry /CATEGORY CATEGORY Name="Sign" Entry Name="morozlock" [Check Russian language] /Entry Entry Name="survive" これは また別の試練なのか? /Entry !--Is that another challenge?-- Entry Name="doorlocked_1" It[u8217]s jammed. /Entry Entry Name="SignLock" It won t budge... /Entry Entry Name="SignZaval" Really? /Entry Entry Name="rukzak_off" I won[u8217]t leave without my backpack. /Entry Entry Name="nothingtodo" Nope. /Entry Entry Name="AmabelDoor" Amabel... /Entry Entry Name="artefact_1" まだ生きてる? それとも夢だったのか? /Entry !--Am I alive? Or is it a dream?-- Entry Name="locked1_02" It[u8217]s jammed... /Entry Entry Name="flashlight_off" You have to be an idiot to go in such darkness without a flashlight. /Entry Entry Name="door_requiem_locked" It won t budge. /Entry Entry Name="panelbroken" Nothing happens. /Entry Entry Name="DescCalender" 昨年のカレンダー... いや 確信が持てない... 今は何年だ? /Entry !--A calender from last year.... but I m not sure... What year is it?-- Entry Name="Glowstikdead" もう 光は消えてしまっている。 /Entry !--It does not give any light anymore.-- Entry Name="lightoff" 起動しない。 /Entry !--It does not work.-- Entry Name="no_chat" First I need to know who wants to get in touch with me. /Entry Entry Name="doorlocked_2" It won t budge. /Entry Entry Name="DangerWater1" The water is freezing cold, and I don[u8217]t know where this tunnel leads. I must lower the water level somehow. /Entry Entry Name="DangerWater2" I can t see the bottom[u8230] I should not dive there. /Entry Entry Name="nothingcontact" I[u8217]ve got nothing to solder for the moment. /Entry Entry Name="radiosign" Whatever I press, the radio still doesn[u8217]t work. /Entry Entry Name="Lockedvent" A ventilation cover. I need some sort of tool to get this open. /Entry Entry Name="infecteddoor" That is one door that I don t mind being locked. /Entry Entry Name="artefact_2" There s something reassuring about that feeling... like I ve got one less thing to worry about. /Entry Entry Name="CodeDoorLocked01" It s locked, I probably need to use the panel to input a code. /Entry Entry Name="CodeDoorLocked02" ロックされている。 /Entry !--It s locked.-- /CATEGORY /LANGUAGE
https://w.atwiki.jp/swgstring/pages/84.html
タグ 翻訳待ち index name value_en value_ja 1 cmd_attack Attack Target ターゲットに攻撃 2 cmd_autopilotlevelship Autopilot Level Ship オートパイロット・レベル 3 cmd_autorun Autorun Toggle オートラン・トグル 4 cmd_cameralock Lock Camera Angle ロック・カメラ・アングル 5 cmd_camerapathaddwaypoint Camera Path Add Waypoint カメラ・パスにウェイポイント追加 6 cmd_camerapathdeletelastwaypoint Camera Path Delete Last Waypoint カメラ・パスの前のウェイポイント削除 7 cmd_camerapathnormal Camera Path Normal 通常カメラ・パス 8 cmd_camerapathplayback Camera Path Playback カメラ・パス再生 9 cmd_camerapitchbackward Pitch Camera Backward カメラ・ピッチ(後) 10 cmd_camerapitchforward Pitch Camera Forward カメラ・ピッチ(前) 11 cmd_camerareset Reset Camera Angle リセット・カメラ・アングル 12 cmd_camerayawleft Yaw Camera Left カメラ左ヨー 13 cmd_camerayawright Yaw Camera Right カメラ右ヨー 14 cmd_camerazoomin Zoom Camera In カメラ拡大 15 cmd_camerazoomout Zoom Camera Out カメラ縮小 16 cmd_chasecamera Chase Camera Toggle 追尾カメラ・トグル 17 cmd_chatbackspace Chat Backspace チャット・バックスペース 18 cmd_chatcommandcompletion Chat Command Completion チャット・コマンド終了 19 cmd_chatcopy Chat Edit Copy チャット・コピー 20 cmd_chatcursorend Chat Cursor End チャット・カーソル行末 21 cmd_chatcursorhome Chat Cursor Home チャット・カーソル行頭 22 cmd_chatcursorleft Chat Cursor Left チャット・カーソル左 23 cmd_chatcursorleftoneword Chat Cursor Move Left One Word チャット・カーソル1単語左 24 cmd_chatcursorright Chat Cursor Move Right チャット・カーソル右 25 cmd_chatcursorrightoneword Chat Cursor Move Right One Word チャット・カーソル1単語右 26 cmd_chatcut Chat Edit Cut チャット・カット 27 cmd_chatdelete Chat Delete チャット・デリート 28 cmd_chatenter Chat Enter チャット・エンター 29 cmd_chatfontbigger Chat Font Bigger チャット・フォント拡大 30 cmd_chatfontsmaller Chat Font Smaller チャット・フォント縮小 31 cmd_chathistorydown Chat History Next チャット・ヒストリ(次) 32 cmd_chathistoryup Chat History Previous チャット・ヒストリ(前) 33 cmd_chatpaste Chat Edit Paste チャット・ペースト 34 cmd_clearcombatqueue Clear Combat Queue キューをクリア 35 cmd_clientenvironmentpause Client Environment Pause クライアント環境ポーズ 36 cmd_console Console Toggle コンソール・トグル 37 cmd_cycletargetsinwardall Cycle All Friend and Enemy Targets In 全ターゲット・サイクル(正) 38 cmd_cycletargetsinwardfriendly Cycle Friendly Targets In 味方ターゲット・サイクル(正) 39 cmd_cycletargetsoutwardall Cycle All Friend and Enemy Targets Out 全ターゲット・サイクル(逆) 40 cmd_cycletargetsoutwardfriendly Cycle Friendly Targets Out 味方ターゲット・サイクル(逆) 41 cmd_debugkeycontext1 Debug Key Context 1 デバック・キー内容1 42 cmd_debugkeycontext2 Debug Key Context 2 デバック・キー内容2 43 cmd_debugportalcamera Debug Portal Camera デバッグ・ポータル・カメラ 44 cmd_defaultaction Perform Default Action on Target ターゲットにデフォルト・アクションを使用 45 cmd_dock Engage Docking System ドッキング・システム接続 46 cmd_down Walk Back 後退 47 cmd_environmentpause Pause Camera Environment カメラ環境ポーズ 48 cmd_escapepod Escape Pod エスケープ・ポッド 49 cmd_examine Examine Target ターゲットを調べる 50 cmd_fillmode Fill Mode フィル・モード 51 cmd_fireweaponall Fire All Weapons 全ウェポン発射 52 cmd_freecamera Free Camera フリー・カメラ 53 cmd_freechasecamera Free Chase Camera フリー追尾カメラ 54 cmd_joystickpov Joystick POV ジョイスティックPOV 55 cmd_jump Jump ジャンプ 56 cmd_leavestation Leave Ship Station スペース・ステーションを去る 57 cmd_left Walk Left 左移動 58 cmd_mousewalk Walk Toward Cursor カーソルに向かって歩く 59 cmd_panorama Panoramic Screenshot パノラマ・スクリーンショット 60 cmd_pause Pause ポーズ 61 cmd_peace Stop Fighting (Peace) 休戦 294 cmd_pettoolbarslot0 Pet Toolbar Slot 1 ペット・ツールバー・スロット 1 295 cmd_pettoolbarslot1 Pet Toolbar Slot 2 ペット・ツールバー・スロット 2 296 cmd_pettoolbarslot2 Pet Toolbar Slot 3 ペット・ツールバー・スロット 3 297 cmd_pettoolbarslot3 Pet Toolbar Slot 4 ペット・ツールバー・スロット 4 298 cmd_pettoolbarslot4 Pet Toolbar Slot 5 ペット・ツールバー・スロット 5 299 cmd_pettoolbarslot5 Pet Toolbar Slot 6 ペット・ツールバー・スロット 6 300 cmd_pettoolbarslot6 Pet Toolbar Slot 7 ペット・ツールバー・スロット 7 301 cmd_pettoolbarslot7 Pet Toolbar Slot 8 ペット・ツールバー・スロット 8 302 cmd_pettoolbarslot8 Pet Toolbar Slot 9 ペット・ツールバー・スロット 9 62 cmd_pitch Pitch ピッチ 63 cmd_posturekneel Kneel 膝立ち 64 cmd_postureprone Lay Down 伏せる 65 cmd_posturesit Sit Down 座る 66 cmd_posturestand Stand Up 立つ 67 cmd_primaryaction Primary Action プライマリ・アクション 68 cmd_primaryactionandattack Primary Action and Attack プライマリ・アクションとアタック 69 cmd_primaryactionandattackintended Primary Action and Attack- Intended Target Only プライマリ・アクションとアタック (志向ターゲットのみ) 70 cmd_primaryattack Primary Attack プライマリ・アタック 71 cmd_radarmap Radar Map レーダー・マップ 72 cmd_radialmenu Summon Radial Menu ラジアル・メニュー表示 73 cmd_rearview Camera Rear View リア・カメラ・ビュー 74 cmd_requestspacetrainer Request Space Trainer スペース・トレーナーを呼ぶ 75 cmd_right Walk Right 右移動 76 cmd_roll Roll ロール 77 cmd_run Run ダッシュ 78 cmd_screenshot360 360 Degree Screenshot 360度スクリーンショット 79 cmd_secondaryattack Secondary Attack セカンダリ・アタック 80 cmd_secondaryattackintended Secondary Attack - Intended Target Only セカンダリ・アタック (志向ターゲットのみ) 81 cmd_setintendedtarget Set Intended Target 志向ターゲットの設定 82 cmd_shipcyclenextmissilegroup Next Ordnance Group 次のオードナンス・グループ 83 cmd_shipcyclenextprojectilegroup Next Weapon Group 次のウェポン・グループ 84 cmd_shipcyclepreviousmissilegroup Previous Ordnance Group 前のオードナンス・グループ 85 cmd_shipcyclepreviousprojectilegroup Previous Weapon Group 前のウェポン・グループ 86 cmd_shipfireandcyclecurrentmissilegroup Fire And Cycle Current Ordnance Group オードナンス・グループ交互に連射 87 cmd_shipfireandcyclecurrentprojectilegroup Fire and Cycle Current Weapon Group ウェポングループを交互に連射 88 cmd_shipfirecountermeasures Fire Countermeasures カウンターメジャー放出 89 cmd_shipfirecurrentmissilegroup Fire Current Ordnance Group 現在のオードナンス・グループ発射 90 cmd_shipfirecurrentprojectilegroup Fire Current Weapon Group 現在のウェポン・グループ発射 91 cmd_shipfiretractor Fire Tractor Beam 牽引ビーム照射 92 cmd_shipfireweapon0 Fire Weapon 1 ウェポン発射 1 93 cmd_shipfireweapon1 Fire Weapon 2 ウェポン発射 2 94 cmd_shipfireweapon2 Fire Weapon 3 ウェポン発射 3 95 cmd_shipfireweapon3 Fire Weapon 4 ウェポン発射 4 96 cmd_shipfireweapon4 Fire Weapon 5 ウェポン発射 5 97 cmd_shipfireweapon5 Fire Weapon 6 ウェポン発射 6 98 cmd_shipfireweapon6 Fire Weapon 7 ウェポン発射 7 99 cmd_shipfireweapon7 Fire Weapon 8 ウェポン発射 8 100 cmd_shipfireweaponall Fire All Weapons 全ウェポン発射 101 cmd_shipfireweapongroup0 Fire Weapon Group 1 ウェポン・グループ 1発射 102 cmd_shipfireweapongroup1 Fire Weapon Group 2 ウェポン・グループ 2発射 103 cmd_shipfireweapongroup2 Fire Weapon Group 3 ウェポン・グループ 3発射 104 cmd_shipfireweapongroup3 Fire Weapon Group 4 ウェポン・グループ 4発射 105 cmd_shipfireweapongroup4 Fire Weapon Group 5 ウェポン・グループ 5発射 106 cmd_shipfireweapongroup5 Fire Weapon Group 6 ウェポン・グループ 6発射 107 cmd_shipfireweapongroup6 Fire Weapon Group 7 ウェポン・グループ 7発射 108 cmd_shipfireweapongroup7 Fire Weapon Group 8 ウェポン・グループ 8発射 109 cmd_shiphyperspacemap Hyperspace Map ハイパースペース・マップ 110 cmd_shipinspecttarget Inspect Target ターゲットを調査 111 cmd_shipmatchspeed Match Target Speed ターゲットに速度をあわせる 112 cmd_shipopenclosewings Wings Open/Close ウィング・オープン/クローズ 113 cmd_shippitchdown Pitch Down ピッチ・ダウン 114 cmd_shippitchup Pitch Up ピッチ・アップ 115 cmd_shiprollleft Roll Left 左ロール 116 cmd_shiprollright Roll Right 右ロール 117 cmd_shipstopfiringtractor Stop Firing Tractor Beam 牽引ビーム停止 118 cmd_shipthrottledeltaaxis Ship Throttle Delta (Analog Stick-Axis) シップ・スロットル・デルタ (アナログスティック - 軸) 119 cmd_shipthrottledeltaslider Ship Throttle Delta (Analog Stick-Slider) シップ・スロットル・デルタ (アナログスティック - スライダー) 120 cmd_shipthrottledown Ship Throttle Decrease スロットルを閉じる 121 cmd_shipthrottlefull Ship Throttle 100% スロットル 100% 122 cmd_shipthrottleset Ship Throttle Set スロットル設定 123 cmd_shipthrottlesetaxis Ship Throttle Control シップ・スロットル・コントロール 124 cmd_shipthrottlesetslider Ship Throttle Slider シップ・スロットル・スライダー 125 cmd_shipthrottlestop Ship Throttle 0% スロットル 0% 126 cmd_shipthrottleup Ship Throttle Increase スロットルを開く 127 cmd_shiptoggletractor Toggle Tractor Beam 牽引ビーム切り替え 128 cmd_shiptransfercargo Transfer Cargo (after inspecting a disabled ship) 積荷転送(無力化&調査後) 129 cmd_shipyawleft Yaw Left 左ヨー 130 cmd_shipyawright Yaw Right 右ヨー 131 cmd_spacetargetclosestcapship Target Nearest Capital Ship or Space Station 一番近い大型艦かステーションをターゲット 132 cmd_spacetargetclosestenemy Target Closest Enemy 一番近い敵をターゲット 133 cmd_spacetargetclosestenemyplayer Target Closest Enemy Player 一番近い敵プレイヤーをターゲット 134 cmd_spacetargetclosestfriend Target Closest Friend 一番近いフレンドをターゲット 135 cmd_spacetargetclosestfriendplayer Target Closest Friend Player 一番近いフレンドをターゲット 136 cmd_spacetargetclosestnpcship Target Closest Npc Ship 一番近いNPCシップをターゲット 137 cmd_spacetargetclosestplayership Target Closest Player Ship 一番近いプレイヤー・シップをターゲット 138 cmd_spacetargetclosestship Target Closest Starship (of any kind) 一番近いスターシップをターゲット(全種類) 139 cmd_spacetargetgroupleader Target Group Leader グループ・リーダーをターゲット 140 cmd_spacetargetlastenemythatshotplayer Target Last Enemy That Shot Player プレイヤーを撃った敵をターゲット 141 cmd_spacetargetnext Target Next Space Object (of any type) 次のスペース・オブジェクトをターゲット(全タイプ) 142 cmd_spacetargetnextenemy Target Next Enemy Starship or Space Station 次の敵スターシップ/スペース・ステーションをターゲット 143 cmd_spacetargetnextenemyplayer Target Next Enemy Player 次の敵プレイヤーをターゲット 144 cmd_spacetargetnextfriendly Target Next Friendly Starship or Space Station 次の味方スターシップ/スペース・ステーションをターゲット 145 cmd_spacetargetnextfriendlyplayer Target Next Friendly Player 次の味方プレイヤーをターゲット 146 cmd_spacetargetnextgroupmember Target Next Group Member 次のグループ・メンバーをターゲット 147 cmd_spacetargetnextonscreenundervariablereticle Target Next Under Reticle レティクル内の次の目標をターゲット 148 cmd_spacetargetprevious Target Previous Space Object (of any type) 前のスペース・オブジェクトをターゲット(全タイプ) 149 cmd_spacetargetpreviousenemy Target Previous Enemy Starship or Space Station 前の敵スターシップ/スペース・ステーションをターゲット 150 cmd_spacetargetpreviousenemyplayer Target Previous Enemy Player 前の敵プレイヤーをターゲット 151 cmd_spacetargetpreviousfriendly Target Previous Friendly Starship or Space Station 次の味方スターシップ/スペース・ステーションをターゲット 152 cmd_spacetargetpreviousfriendlyplayer Target Previous Friendly Player 前の味方プレイヤーをターゲット 153 cmd_spacetargetpreviousgroupmember Target Previous Group Member 前のグループ・メンバーをターゲット 154 cmd_spacetargetpreviousonscreenundervariablereticle Target Previous Under Reticle レティクル内の前の目標をターゲット 155 cmd_spacetargetstationandcomm Target Nearest Capital Ship or Space Station and Comm It 一番近い大型艦船かスペース・ステーションに通信 156 cmd_spacetargetunderreticle Target Under Reticle レティクルに捕らえた物をターゲット 157 cmd_spincamera Spin Camera カメラ・スピン 158 cmd_swaprollyawaxes Swap Roll Yaw Joystick Axes ジョイスティックのロールとヨーを入れ替える 159 cmd_targetandradialmenu Select Target and Summon Radial Menu ターゲット選択と同時にラジアルメニュー表示 160 cmd_targetatcursor Select Target at Cursor カーソルでターゲット選択 161 cmd_targetgroup0 Target Group Member 1 ターゲット・グループ・メンバー 1 162 cmd_targetgroup1 Target Group Member 2 ターゲット・グループ・メンバー 2 163 cmd_targetgroup10 Target Group Member 11 ターゲット・グループ・メンバー 11 164 cmd_targetgroup2 Target Group Member 3 ターゲット・グループ・メンバー 3 165 cmd_targetgroup3 Target Group Member 4 ターゲット・グループ・メンバー 4 166 cmd_targetgroup4 Target Group Member 5 ターゲット・グループ・メンバー 5 167 cmd_targetgroup5 Target Group Member 6 ターゲット・グループ・メンバー 6 168 cmd_targetgroup6 Target Group Member 7 ターゲット・グループ・メンバー 7 169 cmd_targetgroup7 Target Group Member 8 ターゲット・グループ・メンバー 8 170 cmd_targetgroup8 Target Group Member 9 ターゲット・グループ・メンバー 9 171 cmd_targetgroup9 Target Group Member 10 ターゲット・グループ・メンバー 10 172 cmd_targetlock Camera Target Lock カメラ・ターゲット・ロック 173 cmd_targetself Target Self 自分をターゲット 174 cmd_terrainshowlod Terrain Show LOD 地形表示LOD 175 cmd_toggleautoaim Toggle Auto Aim 自動照準トグル 176 cmd_togglebuttonbar Toggle Buttonbar ボタンバー切り替え 177 cmd_toggleclientenvironment Client Environment Toggle クライアント環境トグル 178 cmd_toggleenvironment Toggle Environment 環境トグル 179 cmd_togglelight Toggle Light ライト・トグル 180 cmd_togglerepeatprimaryattack Toggle Repeat Auto Attack 自動攻撃継続トグル 181 cmd_togglerunmomentary Momentary Run /Walk Toggle 歩行/ダッシュ・トグル 182 cmd_togglesafety Toggle Safety 安全装置トグル 183 cmd_turnleft Turn Left 左回転 184 cmd_turnright Turn Right 右回転 185 cmd_uiboostertoggle Booster ブースター 186 cmd_uicharactersheet Character Sheet キャラクターシート 187 cmd_uichatbubblesclear Chat Bubbles Clear All ふきだし全クリア 188 cmd_uichatcollapse Collapse Chat Box チャットボックスを閉じる 189 cmd_uichatroombrowser Chat Room Browser チャット・ルーム・ブラウザ 190 cmd_uichattabedit Edit Chat Tab チャット・タブをエディット 191 cmd_uichattabkill Kill Chat Tab チャット・タブを閉じる 192 cmd_uichattabnew New Chat Tab 新規チャット・タブ 193 cmd_uichattabnext Next Chat Tab 次のチャット・タブ 194 cmd_uichattabprev Previous Chat Tab 前のチャット・タブ 195 cmd_uicombattarget Attack Target ターゲットに攻撃 196 cmd_uicomm Ship-to-ship Comlink シップ間通信 197 cmd_uicommandbrowser Abilities Commands アビリティ&コマンド 198 cmd_uicommunity Community コミュニティ 199 cmd_uiconversationresponse0 Conversation Response 1 返答 1 200 cmd_uiconversationresponse1 Conversation Response 2 返答 2 201 cmd_uiconversationresponse2 Conversation Response 3 返答 3 202 cmd_uiconversationresponse3 Conversation Response 4 返答 4 203 cmd_uiconversationresponse4 Conversation Response 5 返答 5 204 cmd_uiconversationresponse5 Conversation Response 6 返答 6 205 cmd_uiconversationstart Start Conversation 会話開始 206 cmd_uiconversationstop End Conversation 会話中断 207 cmd_uicyclecomponenttargetbackward Cycle Component Target Backward 前のコンポーネントをターゲット 208 cmd_uicyclecomponenttargetforward Cycle Component Target Forward 次のコンポーネントをターゲット 209 cmd_uicycletargetgroupnext Cycle Target Group Forward ターゲット・グループ・サイクル(正) 210 cmd_uicycletargetgroupprev Cycle Target Group Back ターゲット・グループ・サイクル(逆) 211 cmd_uicycletargetinward Cycle Target In ターゲット・サイクル(正) 212 cmd_uicycletargetnext Cycle Next Target in History ヒストリの次のターゲット 213 cmd_uicycletargetoutward Cycle Target Out ターゲット・サイクル(逆) 214 cmd_uicycletargetprev Cycle Previous Target in History ヒストリの前のターゲット 215 cmd_uicycletargetsoutwardall Cycle Intended Target Outward 視界内の志向ターゲットの切替 216 cmd_uidatapad Datapad データパッド 217 cmd_uidebugprint UI Debug Print UIデバッグ用プリント 218 cmd_uiexpertise Expertise Window エクスパティーズ・ウィンドウ 219 cmd_uifollowtarget Follow Target ターゲットを追尾 220 cmd_uigamehomeportactivate Home Port 母港 221 cmd_uigamemenuactivate Game Menu ゲーム・メニュー 222 cmd_uiholocron Holocron ホロクロン 223 cmd_uiinventoryclose Inventory インベントリー 303 cmd_uimycollections Collections コレクション 224 cmd_uioptions Options オプション 225 cmd_uipersistentmessagebrowser Mail メール 226 cmd_uiplanetmap Planetary Map プラネタリー・マップ 227 cmd_uipointertoggle Toggle Mouse Mode マウス・モード・トグル 228 cmd_uiquestjournal Quest Journal クエスト・ジャーナル 229 cmd_uiradarrangedecrease Radar Zoom In レーダー拡大 230 cmd_uiradarrangeincrease Radar Zoom Out レーダー縮小 231 cmd_uiroadmap Profession Window プロフェッション・ウィンドウ 232 cmd_uiservice Knowledge Base Help ナレッジベース・ヘルプ 233 cmd_uishipcomponentdetails Ship Component Details Screen シップ・コンポーネント詳細スクリーン 234 cmd_uiskills Skills スキル 235 cmd_uispaceassignplayerformation Ship Formations Screen シップ・フォーメーション・スクリーン 236 cmd_uispacezonemap Space Zone Map スペース・ゾーン・マップ 237 cmd_uistartchat Start Chat チャット開始 238 cmd_uistartchatcommand Start Chat Command チャット・コマンド 239 cmd_uistartchatgroup Start Chat Group グループ・チャット 240 cmd_uistartchatreply Start Chat Reply 返答 241 cmd_uistartchattell Start Chat Tell テル 242 cmd_uitogglechatbubblesminimized Chat Bubble Minimize Toggle ふきだし最小化トグル 243 cmd_uitogglehud Toggle HUD HUDトグル 244 cmd_uitoggleobjectnames Toggle Object Names オブジェクト名トグル 245 cmd_uitoolbarpane00 Toolbar Pane 1 ツールバー・ペイン 1 246 cmd_uitoolbarpane01 Toolbar Pane 2 ツールバー・ペイン 2 247 cmd_uitoolbarpane02 Toolbar Pane 3 ツールバー・ペイン 3 248 cmd_uitoolbarpane03 Toolbar Pane 4 ツールバー・ペイン 4 249 cmd_uitoolbarpane04 Toolbar Pane 5 ツールバー・ペイン 5 250 cmd_uitoolbarpane05 Toolbar Pane 6 ツールバー・ペイン 6 251 cmd_uitoolbarpane06 Toolbar Pane 7 ツールバー・ペイン 7 252 cmd_uitoolbarpane07 Toolbar Pane 8 ツールバー・ペイン 8 253 cmd_uitoolbarpane08 Toolbar Pane 9 ツールバー・ペイン 9 254 cmd_uitoolbarpane09 Toolbar Pane 10 ツールバー・ペイン 10 255 cmd_uitoolbarpane10 Toolbar Pane 11 ツールバー・ペイン 11 256 cmd_uitoolbarpane11 Toolbar Pane 12 ツールバー・ペイン 12 257 cmd_uitoolbarpanenext Toolbar Pane Next ツールバー・ペイン(次) 258 cmd_uitoolbarpaneprev Toolbar Pane Previous ツールバー・ペイン(前) 259 cmd_uitoolbarslot00 Toolbar Slot 1 ツールバー・スロット 1 260 cmd_uitoolbarslot01 Toolbar Slot 2 ツールバー・スロット 2 261 cmd_uitoolbarslot02 Toolbar Slot 3 ツールバー・スロット 3 262 cmd_uitoolbarslot03 Toolbar Slot 4 ツールバー・スロット 4 263 cmd_uitoolbarslot04 Toolbar Slot 5 ツールバー・スロット 5 264 cmd_uitoolbarslot05 Toolbar Slot 6 ツールバー・スロット 6 265 cmd_uitoolbarslot06 Toolbar Slot 7 ツールバー・スロット 7 266 cmd_uitoolbarslot07 Toolbar Slot 8 ツールバー・スロット 8 267 cmd_uitoolbarslot08 Toolbar Slot 9 ツールバー・スロット 9 268 cmd_uitoolbarslot09 Toolbar Slot 10 ツールバー・スロット 10 269 cmd_uitoolbarslot10 Toolbar Slot 11 ツールバー・スロット 11 270 cmd_uitoolbarslot11 Toolbar Slot 12 ツールバー・スロット 12 271 cmd_uitoolbarslot12 Toolbar Bank 2 Slot 1 ツールバー・バンク 2 スロット 1 272 cmd_uitoolbarslot13 Toolbar Bank 2 Slot 2 ツールバー・バンク 2 スロット 2 273 cmd_uitoolbarslot14 Toolbar Bank 2 Slot 3 ツールバー・バンク 2 スロット 3 274 cmd_uitoolbarslot15 Toolbar Bank 2 Slot 4 ツールバー・バンク 2 スロット 4 275 cmd_uitoolbarslot16 Toolbar Bank 2 Slot 5 ツールバー・バンク 2 スロット 5 276 cmd_uitoolbarslot17 Toolbar Bank 2 Slot 6 ツールバー・バンク 2 スロット 6 277 cmd_uitoolbarslot18 Toolbar Bank 2 Slot 7 ツールバー・バンク 2 スロット 7 278 cmd_uitoolbarslot19 Toolbar Bank 2 Slot 8 ツールバー・バンク 2 スロット 8 279 cmd_uitoolbarslot20 Toolbar Bank 2 Slot 9 ツールバー・バンク 2 スロット 9 280 cmd_uitoolbarslot21 Toolbar Bank 2 Slot 10 ツールバー・バンク 2 スロット 10 281 cmd_uitoolbarslot22 Toolbar Bank 2 Slot 11 ツールバー・バンク 2 スロット 11 282 cmd_uitoolbarslot23 Toolbar Bank 2 Slot 12 ツールバー・バンク 2 スロット 12 283 cmd_uiweapongroupassignment Weapon Group Assignment Screen ウェポン・グループ設定スクリーン 284 cmd_undock Disengage Docking System ドッキング・システム離脱 285 cmd_untarget Clear Target/Menu Combo ターゲット/メニューをクリア 293 cmd_untargetonly Clear Target Only ターゲット・クリア 286 cmd_vtunecounter VTune Counter Vtuneカウンター 287 cmd_vtunepause VTune Pause Vtuneポーズ 288 cmd_vtuneresume VTune Resume Vtuneレジューム 289 cmd_walk Walk Forward 前進 290 cmd_warpplayertofreecamera Warp Player to Free Camera プレイヤーをフリー・カメラにワープ 291 cmd_yaw Yaw ヨー 292 custom_macro_0001 Macro 1 マクロ1
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LANGUAGE CATEGORY Name="Global" Entry Name="Warning" 注意 /Entry !--Warning-- Entry Name="Yes" はい /Entry !--Yes-- Entry Name="No" いいえ /Entry !--No-- Entry Name="OK" OK /Entry Entry Name="Cancel" キャンセル /Entry !--Cancel-- Entry Name="None" なし /Entry !--None-- Entry Name="Saving" セーブ中 /Entry !--Saving-- Entry Name="Loading" ロード中 /Entry !--Loading-- Entry Name="Accept" 承認 /Entry !--ACCEPT-- /CATEGORY CATEGORY Name="Menu" Entry Name="TrainingGrounds" TRAINING GROUNDS /Entry Entry Name="GamePausingHints" ヒント時ゲーム停止 /Entry !--Game Pausing Hints-- Entry Name="GamePausingHints_Info" ヒントを表示するときに ゲーム進行を停止します[br]初見プレイ時では 有効推奨 /Entry !--Whether the in-game hints should pause the game. We recommend that this is on for the first playthrough.-- Entry Name="HighlightObjectiveNotes" Highlight Objective Notes /Entry Entry Name="HighlightObjectiveNotes_Info" Toggles objective note markers in the inventory notes list. /Entry Entry Name="HighlightObjectiveMarkers" Highlight Objective Markers /Entry Entry Name="HighlightObjectiveMarkers_Info" Toggles the in-game map objective markers. /Entry Entry Name="HighlightResourcePickups" Highlight Resource Pickups /Entry Entry Name="HighlightResourcePickups_Info" Resource pickups glow in the dark when this is on. /Entry Entry Name="Resume" RESUME /Entry Entry Name="QuitToMainMenu" 終了してメインメニューへ /Entry !--QUIT TO MAIN MENU-- Entry Name="QuitToDesktop" 終了してデスクトップへ /Entry !--QUIT TO DESKTOP-- Entry Name="CustomModeUnlocked" Congratulations on finishing your first playthrough of Amnesia The Bunker! New game modes are now unlocked. Remember No playthrough of The Bunker is the same as any other. Items, traps, codes and more are all random. Play again and experience the horror anew! /Entry Entry Name="GameCompletedOnce" Congratulations on finishing your first playthrough of Amnesia - The Bunker! Remember No playthrough of The Bunker is the same as any other. Items, traps, codes and more are all random. Play again and experience the horror anew! /Entry Entry Name="TrainingGroundsUnlocked" You unlocked Training Grounds. /Entry Entry Name="Continue" 前回の続きから /Entry !--CONTINUE-- Entry Name="NewGame" はじめから /Entry !--NEW GAME-- Entry Name="LoadGame" 続きから /Entry !--LOAD GAME-- Entry Name="LoadLastSave" 最後のセーブを読み込む /Entry !--LOAD LAST SAVE-- Entry Name="Options" オプション /Entry !--OPTIONS-- Entry Name="Mods" カスタムストーリー /Entry !--CUSTOM STORIES-- Entry Name="Exit" 終了 /Entry !--EXIT-- Entry Name="Options_Game" ゲーム /Entry !--GAME-- Entry Name="Options_Controls" 操作 /Entry !--CONTROLS-- Entry Name="Options_KeyboardMouse" KEYBOARD AND MOUSE /Entry Entry Name="Options_Gamepad" ゲームパッド /Entry !--GAMEPAD-- Entry Name="Options_Gamepad_PS4" コントローラー /Entry !--CONTROLLER-- Entry Name="Options_Display" ディスプレイ /Entry !--DISPLAY-- Entry Name="Options_Graphics" グラフィック /Entry !--GRAPHICS-- Entry Name="Options_Gamma" ガンマ調整 /Entry !--SETUP GAMMA-- Entry Name="Options_Audio" オーディオ /Entry !--AUDIO-- Entry Name="Options_Accessibility" ACCESSIBILITY /Entry Entry Name="Options_Debug" DEBUG /Entry Entry Name="Back" 戻る /Entry !--BACK-- Entry Name="ReturnToGame" ゲームに戻る /Entry !--RETURN TO THE GAME-- Entry Name="SaveAndExit" セーブして終了 /Entry !--SAVE AND EXIT-- Entry Name="Controls" 操作 /Entry !--CONTROLS-- Entry Name="Video" VIDEO /Entry Entry Name="Audio" オーディオ /Entry !--AUDIO-- Entry Name="Input" INPUT /Entry Entry Name="Gamma" ガンマ設定 /Entry !--GAMMA-- Entry Name="Advanced" ADVANCED /Entry Entry Name="MouseSens" マウス感度 /Entry !--Mouse Sensitivity-- Entry Name="MouseSens_Info" マウス移動に対して 視線を動かす量を設定します /Entry !--The speed of looking around with the mouse.-- Entry Name="InvertMouseY" マウスの上下操作を反転 /Entry !--Invert Mouse Y-- Entry Name="InvertMouseY_Info" 有効にすると マウスを上に動かした時 カメラが下に向きます /Entry !--Makes the camera look down when moving the mouse up.-- Entry Name="SmoothMouse" マウススムージング /Entry !--Smooth Mouse-- Entry Name="SmoothMouse_Info" マウス精度に問題がある場合 有効にしてください /Entry !--Enable if you are experiencing mouse precision issues.-- Entry Name="GamepadPreset" プリセット /Entry !--PRESET-- Entry Name="GamepadPreset1" クラシック /Entry !--CLASSIC-- Entry Name="GamepadPreset2" MODERN /Entry Entry Name="GamepadPreset3" オルタナティブ /Entry !--ALT-- Entry Name="GamepadSens" コントローラー感度 /Entry !--Controller Sensitivity-- Entry Name="GamepadSens_Info" コントローラースティックに対する 視線移動の速さを設定します /Entry !--The speed of looking around with the gamepad stick.-- Entry Name="GamepadSens_PS4" Wireless Controller Sensitivity /Entry Entry Name="GamepadSens_Info_PS4" The speed of looking around with the wireless controller right stick. /Entry Entry Name="GamepadSens_XBO" Controller Sensitivity /Entry Entry Name="GamepadSens_Info_XBO" The speed of looking around with the gamepad stick. /Entry Entry Name="InvertGamepadY" コントローラーのY軸を反転 /Entry !--Invert Controller Y-- Entry Name="InvertGamepadY_Info" 有効にすると スティックを上に傾けた時 カメラが下に向きます /Entry !--Makes the camera go down when pushing the stick up.-- Entry Name="InvertGamepadY_PS4" Invert Y-Axis /Entry Entry Name="InvertGamepadY_Info_PS4" Makes the camera go down when pushing the stick up. /Entry Entry Name="InvertGamepadY_XBO" Invert Controller Y /Entry Entry Name="InvertGamepadY_Info_XBO" Makes the camera go down when pushing the stick up. /Entry Entry Name="PadVibration" 振動 /Entry !--Vibration-- Entry Name="PadVibration_Info" コントローラーの振動のON/OFF /Entry !--Toggles controller vibration on and off.-- Entry Name="PadVibration_PS4" Vibration /Entry Entry Name="PadVibration_Info_PS4" Toggles vibration on and off. /Entry Entry Name="DetectSettings" 最適な設定を検出 /Entry !--DETECT BEST SETTINGS-- Entry Name="DetectSettingsPrompt" 検出後に現在の設定を上書きします。 実行しますか? /Entry !--THIS WILL OVERWRITE THE CURRENT SETTINGS. CONTINUE?-- Entry Name="Resolution" 画面解像度 /Entry !--Resolution-- Entry Name="Resolution_Info" 画面解像度を変更します[br]フルスクリーン時は モニタ解像度に合わせる設定を 推奨[br][br]GPU性能に影響 /Entry !--Changes the display resolution. In full-screen mode, we recommend using the monitor s native resolution.[br][br]Affects GPU performance.-- Entry Name="ResolutionScale" 解像度スケール /Entry !--Resolution Scale-- Entry Name="ResolutionScale_Info" UI解像度と比べて 3Dシーンが描画される 解像度の大きさを設定します[br]パフォーマンスに 問題がある場合は この値を 下げてください[br][br]GPU性能に影響 /Entry !--Changes the resolution of the 3D scene compared to the UI. Lower this if you have performance issues at your native resolution.[br][br]Affects GPU performance.-- Entry Name="DynamicResolution" 動的解像度 /Entry !--Dynamic Resolution-- Entry Name="DynamicResolution_Info" フレームレート低下時 自動的に解像度を下げます[br][br]GPU性能を大幅に向上させます /Entry !--Lowers the resolution automatically if the framerate drops.[br][br]Greatly improves GPU performance.-- Entry Name="DisplayMode" ディスプレイモード /Entry !--Display Mode-- Entry Name="DisplayMode_Info" ゲーム画面の表示方法を 変更します[br][br]フルスクリーン 全画面表示[br]ウィンドウ ウィンドウ表示[br]ボーダーレス 枠無しのウィンドウ表示 /Entry !--Changes how the game window is displayed.[br][br]Fullscreen Covers the whole screen.[br]Windowed Displayed in a separate window.[br]Borderless Displayed in a borderless window.-- Entry Name="Fullscreen" フルスクリーン /Entry !--Fullscreen-- Entry Name="Windowed" ウィンドウ /Entry !--Windowed-- Entry Name="Borderless" ボーダーレス /Entry !--Borderless-- Entry Name="VSync" 垂直同期 /Entry !--V-Sync-- Entry Name="VSync_Info" ティアリングを防ぎますが 遅延が発生することがあります /Entry !--Removes screen tearing but can introduce lag.-- Entry Name="Adaptive" 適応 /Entry !--Adaptive-- Entry Name="UpdateRate" フレームレート /Entry !--Framerate-- Entry Name="UpdateRate_Info" フレームレートの上限を設定します 低くすると フレームレートが安定します /Entry !--The framerate the game tries to match. Lowering this will make the performance more stable.-- Entry Name="AllowSlowdowns" フレームレート円滑化 /Entry !--Smooth Framerate-- Entry Name="AllowSlowdowns_Info" フレームレートが低下したときに ゲーム速度を遅らせます /Entry !--Makes the game slow down to catch up if the peformance starts to drop.-- Entry Name="FOV" 水平FOV /Entry !--Horizontal FOV-- Entry Name="FOV_Info" 水平方向の視野角を設定します[br][br]CPU性能に影響 /Entry !--Adjust the horizontal field of view.[br][br]Affects CPU performance.-- Entry Name="AA" アンチエイリアス /Entry !--Anti-Aliasing-- Entry Name="AA_Info" 輪郭の境界を滑らかにする 処理方法を設定します[br][br]わずかにGPU使用率に影響 /Entry !--Removes jagged lines and sharp pixel edges from the final image.[br][br]Slightly affects GPU usage.-- Entry Name="FXAA" FXAA /Entry Entry Name="TextureQuality" テクスチャ品質 /Entry !--Texture Quality-- Entry Name="TextureQuality_Info" テクスチャの解像度を 設定します[br][br]VRAM使用率に大きく影響 /Entry !--Controls how detailed the textures in the game are.[br][br]Greatly affects VRAM usage.-- Entry Name="TextureFiltering" テクスチャフィルタリング /Entry !--Texture Filter-- Entry Name="TextureFiltering_Info" テクスチャのサンプル補完方式を 設定します[br][br]バイリニア 低品質[br]トライリニア 中品質[br]異方性 高品質[br][br]GPU性能に影響 /Entry !--Method used to sample from the textures.[br][br]Bilinear Lowest quality.[br]Trilinear Medium quality.[br]AF Highest quality.[br][br]Affects GPU performance.-- Entry Name="Bilinear" バイリニア /Entry !--BILINEAR-- Entry Name="Trilinear" トライリニア /Entry !--TRILINEAR-- Entry Name="Anis2x" 異方性x2 /Entry !--AFx2-- Entry Name="Anis4x" 異方性x4 /Entry !--AFx4-- Entry Name="Anis8x" 異方性x8 /Entry !--AFx8-- Entry Name="Anis16x" 異方性x16 /Entry !--AFx16-- Entry Name="TextureStreaming" Texture Streaming /Entry Entry Name="TextureStreaming_Info" Textures will be high quality near the player and low everywhere else.[br][br]Affects CPU, GPU and VRAM usage. /Entry Entry Name="ShadowQuality" 影品質 /Entry !--Shadow Quality-- Entry Name="ShadowQuality_Info" ゲーム内の影の精細度を設定します[br][br]CPU、GPU、VRAM使用率に影響 /Entry !--Controls how detailed the shadows in the game are.[br][br]Affects CPU, GPU and VRAM usage.-- Entry Name="DirShadowQuality" 日光による影品質 /Entry !--Sun Shadow Quality-- Entry Name="DirShadowQuality_Info" 日光による影の精細度を設定します[br][br]CPU、GPU、VRAM使用率に影響 /Entry !--Controls how detailed the shadows of the sun are.[br][br]Affects CPU, GPU and VRAM usage.-- Entry Name="LanternShadows" 懐中電灯による影 /Entry !--Flashlight Shadows-- Entry Name="LanternShadows_Info" 懐中電灯の光による 影の有無を設定します[br][br]CPUとGPUの使用率に影響 /Entry !--Allows the flashlight to cast shadows.[br][br]Affects CPU and GPU usage.-- Entry Name="Reflection" 反射 /Entry !--Reflection-- Entry Name="Reflection_Info" 水面に映りこむ 環境からの反射を 設定します[br][br]OFF 反射無効[br]静的 処理を軽くするため 動的なオブジェクトの映り込みを 省略します[br]動的 すべての映り込み反映します 反射設定の中で 最も重い処理です /Entry !--Reflects the world in water surfaces.[br][br]Off No reflections.[br]Static Reflections omitting dynamic objects for better performance.[br]Dynamic Full reflections, impacts performance most.-- Entry Name="Static" 静的 /Entry !--STATIC-- Entry Name="Dynamic" 動的 /Entry !--DYNAMIC-- Entry Name="Refraction" 屈折 /Entry !--Refraction-- Entry Name="Refraction_Info" ガラスや液体による 光の屈折の有無を設定します[br][br]GPU性能に影響 /Entry !--Bends light going through glass and liquids.[br][br]Affects GPU performance.-- Entry Name="SkinShading" スキンシェーディング /Entry !--Skin Shading-- Entry Name="SkinShading_Info" キャラクターと怪物に 高品質な肌の描写を 適用します[br][br]GPU性能に大きく影響 /Entry !--Gives characters and monsters realistic-looking skin.[br][br]Greatly affects GPU performance.-- Entry Name="TerrainQuality" マップ品質 /Entry !--Terrain Quality-- Entry Name="TerrainQuality_Info" テクスチャとジオメトリの精細度を 設定します[br][br]GPU性能に影響 /Entry !--Controls how detailed texture and geometry is for the landscape.[br][br]Affects GPU performance.-- Entry Name="DepthOfField" 被写界深度 /Entry !--Depth of Field-- Entry Name="DepthOfField_Info" 被写界深度の品質を 設定します[br]カメラの焦点が近いときは 遠くの物の描写がボケます[br][br]GPU性能に大きく影響 /Entry !--Controls the quality of the depth of field effect - blurring distant objects when the camera is focused close to you.[br][br]Greatly affects GPU performance.-- Entry Name="SSAO" SSAO /Entry Entry Name="SSAO_Info" 近くにあるものや 角の描写に対する影を 追加します[br][br]GPU性能に影響 /Entry !--Draws contact shadows for objects near each other.[br][br]Affects GPU performance.-- Entry Name="SoftParticles" 滑らかなパーティクル /Entry !--Smooth Particles-- Entry Name="SoftParticles_Info" パーティクルが 背景と重なった時に現れる はっきりした境界を 取り除きます[br][br]GPU性能に大きく影響 /Entry !--Removes hard edges when particles collide with the background.[br][br]Greatly affects GPU performance.-- Entry Name="Bloom" ブルーム /Entry !--Bloom-- Entry Name="Bloom_Info" 画面の中で 特に明るい場所の光を にじむように描写します[br][br]GPU性能に影響 /Entry !--Draws a glow around bright areas of the screen.[br][br]Affects GPU performance.-- Entry Name="Blur" Blur /Entry Entry Name="Blur_Info" Controls how blurry the screen gets when blur is enabled.[br][br]Greatly affects GPU performance. /Entry Entry Name="FilmGrain" フィルムグレイン /Entry !--Film Grain-- Entry Name="FilmGrain_Info" 古いフィルムのような 映像を表現するため 薄い砂嵐を合成します[br][br]わずかにGPU性能に影響 /Entry !--Adds a small amount of animated grain to the final image, to make it feel more weathered.[br][br]Slightly affects GPU performance.-- Entry Name="Volume" 音量 /Entry !--Volume-- Entry Name="Volume_Info" 音楽や効果音の音量を設定します /Entry !--The volume of the music and sound effects.-- Entry Name="VolumeMaster" Master Volume /Entry Entry Name="VolumeMaster_Info" The volume of all sounds /Entry Entry Name="VolumeMusic" Music Volume /Entry Entry Name="VolumeMusic_Info" The volume of the music /Entry Entry Name="VolumeSound" Sound Volume /Entry Entry Name="VolumeSound_Info" The volume of the sound effects. /Entry Entry Name="VolumeDialog" Dialog Volume /Entry Entry Name="VolumeDialog_Info" The volume of conversations. /Entry Entry Name="Subtitles" 字幕 /Entry !--Subtitles-- Entry Name="Subtitles_Info" 画面下部に字幕を表示します /Entry !--Draw subtitles at the bottom of the screen.-- Entry Name="SubtitleOptions" 字幕オプション /Entry !--SUBTITLE OPTIONS-- Entry Name="HearingAid" クローズドキャプション /Entry !--Closed Captions-- Entry Name="HearingAid_Info" 音声以外の 聞き逃す可能性のある音を 字幕で表示して 追加の情報を得られるようにします /Entry !--Display extra information that might be hard to hear otherwise.-- Entry Name="AnimateSubtitles" 逐次表示 /Entry !--Animate-- Entry Name="AnimateSubtitles_Info" 字幕を一度に表示するのではなく 先頭から順に一文字ずつ表示します /Entry !--Reveal subtitle text letter by letter.-- Entry Name="FadeSubtitlesOverDistance" 距離フェード /Entry !--Distance Fade-- Entry Name="FadeSubtitlesOverDistance_Info" 音源の距離に応じて 字幕の色を薄く表示します /Entry !--Fade out subtitles for distant sounds.-- Entry Name="SubtitleSize" 文字サイズ /Entry !--Font Size-- Entry Name="SubtitleSize_Info" 字幕に使われる文字の大きさを 設定します /Entry !--The size of the subtitles.-- Entry Name="SubtitleBGOpacity" 背景の不透明度 /Entry !--Background Opacity-- Entry Name="SubtitleBGOpacity_Info" 字幕の後ろに 半透明の黒い背景を表示します[br]値を大きくすると 背景が濃く表示されます /Entry !--Draw a faded black rectangle behind the subtitles. A higher value makes the rectangle more visible.-- Entry Name="Small" 小 /Entry !--Small-- Entry Name="Default" デフォルト /Entry !--Default-- Entry Name="Large" 大 /Entry !--Large-- Entry Name="VeryLarge" 最大 /Entry !--Very Large-- Entry Name="ApplyChanges" 変更を適用しますか? /Entry !--APPLY CHANGES?-- Entry Name="RestartRequired" RESTART REQUIRED TO APPLY CHANGES /Entry Entry Name="KeepSettings" 現在の画面設定を維持しますか? /Entry !--DO YOU WANT TO KEEP THESE DISPLAY SETTINGS?-- Entry Name="QuitToDesktopMessageBox" ゲームを終了しますか? /Entry !--ARE YOU SURE YOU WANT TO QUIT THE GAME?-- Entry Name="QuitToMenuFromPauseMessageBox" ゲームを終了してメニューに戻りますか? 最後のセーブから現在までの進行は 保存されません /Entry !--ARE YOU SURE YOU WANT TO QUIT TO MENU? ALL PROGRESS SINCE THE LAST SAVE WILL BE LOST.-- Entry Name="QuitToDesktopFromPauseMessageBox" ゲームを終了してデスクトップに戻りますか? 最後のセーブから現在までの進行は 保存されません /Entry !--ARE YOU SURE YOU WANT TO QUIT TO DESKTOP? ALL PROGRESS SINCE THE LAST SAVE WILL BE LOST.-- Entry Name="OverwriteGame" このスロットで新しいゲームを始めると これまでの内容が上書きされます 実行しますか? /Entry !--STARTING A NEW GAME WILL OVERWRITE THIS SAVE SLOT. CONTINUE?-- Entry Name="StartingNewGame" 新しくゲームをはじめますか? /Entry !--STARTING A NEW GAME. CONTINUE?-- Entry Name="LoadMessageBox" ロードしますか? /Entry !--LOAD GAME?-- Entry Name="NewGameSelect" SELECT /Entry Entry Name="Next" NEXT /Entry Entry Name="Load" LOAD /Entry Entry Name="AcceptGamma" 決定 /Entry !--ACCEPT-- Entry Name="VeryHigh" 最高品質 /Entry !--VERY HIGH-- Entry Name="High" 高品質 /Entry !--HIGH-- Entry Name="Medium" 中品質 /Entry !--MEDIUM-- Entry Name="Low" 低品質 /Entry !--LOW-- Entry Name="Off" OFF /Entry Entry Name="On" ON /Entry Entry Name="Yes" はい /Entry !--YES-- Entry Name="No" いいえ /Entry !--NO-- Entry Name="Ok" OK /Entry Entry Name="Accept" 決定 /Entry !--accept-- Entry Name="Cancel" 戻る /Entry !--back-- Entry Name="Select" 選択 /Entry !--select-- Entry Name="GammaInstructions0" はじめにガンマ値を最大にして、 Xが見えなくなる位置まで ガンマ値を調整してください。 /Entry !--Set the gamma high, then turn it down until the O is visible but the X has disappeared.-- Entry Name="Gameplay" ゲーム /Entry !--GAME-- Entry Name="ShowHints" ヒント表示 /Entry !--Hints-- Entry Name="ShowHints_Info" ゲーム中のヒント表示を 有効にします[br]初見プレイ時では 有効推奨 /Entry !--Turns on or off gameplay hints. We recommend that hints are on for your first playthrough.-- Entry Name="Language" 言語 /Entry !--Language-- Entry Name="Language_Info" テキストと字幕の言語を 設定します /Entry !--Changes the language of text and subtitles.-- Entry Name="PressAnyKey" アクションを割り当てるキーを押してください /Entry !--PRESS ANY KEY TO BIND ACTION-- Entry Name="PressUpGamepad" PRESS UP ON STICK TO BIND /Entry Entry Name="PressRightGamepad" PRESS RIGHT ON STICK TO BIND /Entry Entry Name="Keybind" キー割り当て /Entry !--KEYBINDINGS-- Entry Name="ResetToDefault" デフォルトに戻す /Entry !--RESET TO DEFAULT-- Entry Name="ResetToDefaultMessage" デフォルトに戻しますか? /Entry !--RESET TO DEFAULT?-- Entry Name="MouseOptions" MOUSE OPTIONS /Entry Entry Name="GamepadOptions" CONTROLLER OPTIONS /Entry Entry Name="GamepadOptions_PS4" CONTROLLER OPTIONS /Entry Entry Name="GamepadOptions_XBO" CONTROLLER OPTIONS /Entry Entry Name="GamepadMapping" コントローラー操作の割り当て /Entry !--CONTROLLER MAPPING-- Entry Name="GamepadMapping_PS4" WIRELESS CONTROLLER MAPPING /Entry Entry Name="GamepadMapping_XBO" CONTROLLER MAPPING /Entry Entry Name="CustomPad" CUSTOM KEYBINDS /Entry Entry Name="DuplicateKeys" 複数のアクションに同じキーが割り当てられています この割り当てを適用しますか? /Entry !--SAME KEY BOUND TO MULTIPLE ACTIONS. CONTINUE?-- Entry Name="PressX" Press any key to Continue /Entry Entry Name="PressX_PS4" Press X to Continue /Entry Entry Name="PressX_XBO" Press A to Continue /Entry Entry Name="Start" ゲーム開始 /Entry !--START-- Entry Name="Delete" DELETE /Entry Entry Name="ScreenDisortion" 視界歪みエフェクト /Entry !--Video Distortion Effects-- Entry Name="ScreenDisortion_Info" 恐怖を感じたときなどに現れる 視界を歪ませるエフェクトを 有効にします[br]歪みエフェクトによって 気分が悪くなる可能性が あります /Entry !--Enable or disable effects that can trigger nausea.-- Entry Name="CrosshairSimple" Simple Interaction Icons /Entry Entry Name="CrosshairSimple_Info" Draw a simple dot instead of detailed interaction icons. /Entry Entry Name="SpeakerType" SPEAKER TYPE /Entry Entry Name="SmallTV" SMALL TV /Entry Entry Name="MediumTV" MEDIUM TV /Entry Entry Name="HomeCinema" HOME CINEMA /Entry Entry Name="Headphones" HEADPHONES /Entry Entry Name="RemotePlay" PS4 REMOTEPLAY /Entry Entry Name="NightMode" NIGHT MODE /Entry Entry Name="CrossHairStyle" CROSSHAIR STYLE /Entry Entry Name="CrossHairDetailed" DETAILED INTERACTION ICONS /Entry Entry Name="AutoDetect" 最適な設定を検出 /Entry !--AUTO DETECT SETTINGS-- Entry Name="PlayGoInstructions" You can not progress further until the game has finished downloading /Entry Entry Name="OutOfDate" Your Graphics Drivers seem to be out-of-date. Update your drivers for optimal performance /Entry Entry Name="DebugOptions" DEBUG OPTIONS /Entry Entry Name="Profiler" PROFILER /Entry Entry Name="Display" ディスプレイ /Entry !--DISPLAY-- Entry Name="Rendering" RENDERING /Entry Entry Name="PostEffect" POST EFFECT /Entry Entry Name="NewGame_GameHints" GAME HINTS /Entry Entry Name="NewGame_GameHints_Desc" Select how hints show up in the game. /Entry Entry Name="NewGame_Confirmation" START NEW GAME? /Entry Entry Name="SaveSlots" セーブスロット /Entry !--SAVE SLOTS-- Entry Name="SaveSlotLabel1" セーブスロット #1 /Entry !--SAVE SLOT #1-- Entry Name="SaveSlotLabel2" セーブスロット #2 /Entry !--SAVE SLOT #2-- Entry Name="SaveSlotLabel3" セーブスロット #3 /Entry !--SAVE SLOT #3-- Entry Name="SaveSlot_Desc" セーブを保存するスロットを選んでください /Entry !--Select a save slot to save your progress.-- Entry Name="Empty" 空き /Entry !--EMPTY-- Entry Name="DifficultyMode" DIFFICULTY MODE /Entry Entry Name="DifficultyMode_Info" Select a difficulty mode. /Entry Entry Name="Easy" EASY /Entry Entry Name="Normal" ノーマル /Entry !--NORMAL-- Entry Name="Hard" HARD /Entry Entry Name="Custom" CUSTOM /Entry Entry Name="EasyModeDesc" Experience the chilling atmosphere without the constant stress of death. Enjoy the horror, die less, and explore at your own pace. /Entry Entry Name="NormalModeDesc" The intended horror experience where dying is part of the thrill. It s vital to adapt, use caution, and strategize to survive. /Entry Entry Name="HardModeDesc" Craving an intense nightmare? Be ready for unforgiving encounters and extreme caution in a true horror test. /Entry Entry Name="SkipIntroMsg" Skip Intro? /Entry /CATEGORY CATEGORY Name="LoadGame" Entry Name="LoadGameConfirmation" LOAD GAME? /Entry Entry Name="LoadGameTitle" Load Game /Entry Entry Name="NoGame" No game to load /Entry Entry Name="LoadGameMessage" Load saved game? /Entry Entry Name="CRC" LOAD FAILED CORRUPT FILE /Entry Entry Name="Corrupt" LOAD FAILED CORRUPT FILE /Entry Entry Name="Version" LOAD FAILED INVALID VERSION /Entry Entry Name="NoFile" LOAD FAILED SAVE NOT FOUND /Entry Entry Name="NoMap" LOAD FAILED MAP NOT FOUND /Entry Entry Name="DeleteSave" SAVE WAS DELETED /Entry Entry Name="DeleteProfile" PROFILE WAS DELETED /Entry Entry Name="WillDeleteSave" SAVE WILL BE DELETED /Entry Entry Name="WillDeleteProfile" PROFILE WILL BE DELETED /Entry Entry Name="Ok" OK /Entry Entry Name="EasyMode" Easy Mode /Entry Entry Name="NormalMode" ノーマルモード /Entry !--Normal Mode-- Entry Name="HardMode" Hard Mode /Entry Entry Name="ShellShockMode" Shell Shock Mode /Entry Entry Name="CustomMode" Custom Mode /Entry Entry Name="SaveSlot" Save Slot /Entry Entry Name="Save" Save /Entry Entry Name="Started" Started /Entry Entry Name="Created" 日時 /Entry !--Created -- Entry Name="Location" 位置 /Entry !--Location -- Entry Name="Mode" 難易度 /Entry !--Mode -- Entry Name="LoadingHint" ほとんどの障害には 乗り越える方法が複数存在する。 知力と機転を駆使して進もう。[br]思いついたことは試してみよう 。 おそらく可能と感じた考えが、 実際に実現できることもある 。 /Entry !--You can overcome most obstacles in multiple ways. Use your wits and your brains.[br]Experiment. If you think something might be possible to do, it probably is.-- Entry Name="HardModeUpdate" This mode will become available in a future update. /Entry /CATEGORY CATEGORY Name="KeyConfig" Entry Name="KeyConfigTitle" Key Config /Entry Entry Name="Category" Category /Entry Entry Name="Movement" Movement /Entry Entry Name="Actions" Actions /Entry Entry Name="Misc" Misc /Entry Entry Name="HeaderAction" Action /Entry Entry Name="HeaderPrimary" Primary /Entry Entry Name="HeaderSecondary" Secondary /Entry Entry Name="SetDefault" Set default keys /Entry Entry Name="LoadDefaultsMessage" Sure to load default keys? /Entry Entry Name="InvalidInputMessage" There are duplicate control definitions. Are you sure you want to keep them? /Entry Entry Name="ControllerDisconnected" コントローラーとの接続が切断されました。 再接続してください。 /Entry !--Controller was disconnected, please reconnect it-- Entry Name="ControllerDisconnected_PS4" Wireless controller was disconnected, please reconnect it /Entry Entry Name="ControllerDisconnected_XBO" Controller was disconnected, please reconnect it /Entry /CATEGORY CATEGORY Name="ButtonNames" Entry Name="BackSpace" BackSpace /Entry Entry Name="Tab" Tab /Entry Entry Name="Clear" Clear /Entry Entry Name="Return" Return /Entry Entry Name="Pause" Pause /Entry Entry Name="Escape" Escape /Entry Entry Name="Space" Space /Entry Entry Name="Exclaim" Exclaim /Entry Entry Name="DblQoute" DblQuote /Entry Entry Name="Hash" Hash /Entry Entry Name="Dollar" Dollar /Entry Entry Name="Ampersand" Ampersand /Entry Entry Name="Quote" Quote /Entry Entry Name="LeftParent" LeftParent /Entry Entry Name="RightParent" RightParent /Entry Entry Name="Asterisk" Asterisk /Entry Entry Name="Comma" Comma /Entry Entry Name="Slash" Slash /Entry Entry Name="Colon" Colon /Entry Entry Name="SemiColon" SemiColon /Entry Entry Name="Less" Less /Entry Entry Name="Greater" Greater /Entry Entry Name="Question" Question /Entry Entry Name="At" At /Entry Entry Name="LeftBracket" LeftBracket /Entry Entry Name="BackSlash" BackSlash /Entry Entry Name="RightBracket" RightAlt /Entry Entry Name="Caret" Caret /Entry Entry Name="Underscore" Underscore /Entry Entry Name="BackQuote" BackQuote /Entry Entry Name="A" A /Entry Entry Name="B" B /Entry Entry Name="C" C /Entry Entry Name="D" D /Entry Entry Name="E" E /Entry Entry Name="F" F /Entry Entry Name="G" G /Entry Entry Name="H" H /Entry Entry Name="I" I /Entry Entry Name="J" J /Entry Entry Name="K" K /Entry Entry Name="L" L /Entry Entry Name="M" M /Entry Entry Name="N" N /Entry Entry Name="O" O /Entry Entry Name="P" P /Entry Entry Name="Q" Q /Entry Entry Name="R" R /Entry Entry Name="S" S /Entry Entry Name="T" T /Entry Entry Name="U" U /Entry Entry Name="V" V /Entry Entry Name="W" W /Entry Entry Name="X" X /Entry Entry Name="Y" Y /Entry Entry Name="Z" Z /Entry Entry Name="0" 0 /Entry Entry Name="1" 1 /Entry Entry Name="2" 2 /Entry Entry Name="3" 3 /Entry Entry Name="4" 4 /Entry Entry Name="5" 5 /Entry Entry Name="6" 6 /Entry Entry Name="7" 7 /Entry Entry Name="8" 8 /Entry Entry Name="9" 9 /Entry Entry Name="10" 10 /Entry Entry Name="11" 11 /Entry Entry Name="12" 12 /Entry Entry Name="13" 13 /Entry Entry Name="14" 14 /Entry Entry Name="15" 15 /Entry Entry Name="16" 16 /Entry Entry Name="17" 17 /Entry Entry Name="18" 18 /Entry Entry Name="19" 19 /Entry Entry Name="20" 20 /Entry Entry Name="21" 21 /Entry Entry Name="22" 22 /Entry Entry Name="23" 23 /Entry Entry Name="24" 24 /Entry Entry Name="25" 25 /Entry Entry Name="26" 26 /Entry Entry Name="27" 27 /Entry Entry Name="28" 28 /Entry Entry Name="29" 29 /Entry Entry Name="KP_0" NumPad 0 /Entry Entry Name="KP_1" NumPad 1 /Entry Entry Name="KP_2" NumPad 2 /Entry Entry Name="KP_3" NumPad 3 /Entry Entry Name="KP_4" NumPad 4 /Entry Entry Name="KP_5" NumPad 5 /Entry Entry Name="KP_6" NumPad 6 /Entry Entry Name="KP_7" NumPad 7 /Entry Entry Name="KP_8" NumPad 8 /Entry Entry Name="KP_9" NumPad 9 /Entry Entry Name="Delete" Delete /Entry Entry Name="Period" Period /Entry Entry Name="Divide" Divide /Entry Entry Name="Multiply" Multiply /Entry Entry Name="Minus" Minus /Entry Entry Name="Plus" Plus /Entry Entry Name="Enter" Enter /Entry Entry Name="Equals" Equals /Entry Entry Name="Up" Up /Entry Entry Name="Down" Down /Entry Entry Name="Right" Right /Entry Entry Name="Left" Left /Entry Entry Name="Insert" Insert /Entry Entry Name="Home" Home /Entry Entry Name="End" End /Entry Entry Name="PageUp" PageUp /Entry Entry Name="PageDown" PageDown /Entry Entry Name="NumLock" NumLock /Entry Entry Name="CapsLock" CapsLock /Entry Entry Name="ScrollLock" ScrollLock /Entry Entry Name="RightShift" RightShift /Entry Entry Name="LeftShift" LeftShift /Entry Entry Name="RightControl" RightControl /Entry Entry Name="RightAlt" RightAlt /Entry Entry Name="LeftAlt" LeftAlt /Entry Entry Name="RightMeta" RightMeta /Entry Entry Name="LeftMeta" LeftMeta /Entry Entry Name="LeftSuper" LeftSuper /Entry Entry Name="RightSuper" RightSuper /Entry Entry Name="Mode" Mode /Entry Entry Name="Help" Help /Entry Entry Name="Print" Print /Entry Entry Name="SysReq" SysReq /Entry Entry Name="Break" Break /Entry Entry Name="Menu" Menu /Entry Entry Name="Power" Power /Entry Entry Name="Euro" Euro /Entry Entry Name="None" None /Entry Entry Name="LeftMouse" LeftMouse /Entry Entry Name="MiddleMouse" MiddleMouse /Entry Entry Name="RightMouse" RightMouse /Entry Entry Name="WheelUp" WheelUp /Entry Entry Name="WheelDown" WheelDown /Entry Entry Name="Mouse6" Mouse 6 /Entry Entry Name="Mouse7" Mouse 7 /Entry Entry Name="LeftControl" LeftControl /Entry Entry Name="KP_Period" NumPad Period /Entry Entry Name="KP_Divide" NumPad Divide /Entry Entry Name="KP_Multiply" NumPad Multiply /Entry Entry Name="KP_Minus" NumPad Minus /Entry Entry Name="KP_Plus" NumPad Plus /Entry Entry Name="KP_Enter" NumPad Enter /Entry Entry Name="KP_Equals" NumPad Equals /Entry Entry Name="F1" F1 /Entry Entry Name="F2" F2 /Entry Entry Name="F3" F3 /Entry Entry Name="F4" F4 /Entry Entry Name="F5" F5 /Entry Entry Name="F6" F6 /Entry Entry Name="F7" F7 /Entry Entry Name="F8" F8 /Entry Entry Name="F9" F9 /Entry Entry Name="F10" F10 /Entry Entry Name="F11" F11 /Entry Entry Name="F12" F12 /Entry Entry Name="F13" F13 /Entry Entry Name="F14" F14 /Entry Entry Name="F15" F15 /Entry Entry Name="Button.0" Button 0 /Entry Entry Name="Button.1" Button 1 /Entry Entry Name="Button.2" Button 2 /Entry Entry Name="Button.3" Button 3 /Entry Entry Name="Button.4" Button 4 /Entry Entry Name="Button.5" Button 5 /Entry Entry Name="Button.6" Button 6 /Entry Entry Name="Button.7" Button 7 /Entry Entry Name="Button.8" Button 8 /Entry Entry Name="Button.9" Button 9 /Entry Entry Name="Button.10" Button 10 /Entry Entry Name="Button.11" Button 11 /Entry Entry Name="Button.12" Button 12 /Entry Entry Name="Button.13" Button 13 /Entry Entry Name="Button.14" Button 14 /Entry Entry Name="Button.15" Button 15 /Entry Entry Name="Button.16" Button 16 /Entry Entry Name="Button.17" Button 17 /Entry Entry Name="Button.18" Button 18 /Entry Entry Name="Button.19" Button 19 /Entry Entry Name="Button.20" Button 20 /Entry Entry Name="Button.21" Button 21 /Entry Entry Name="Button.22" Button 22 /Entry Entry Name="Button.23" Button 23 /Entry Entry Name="Button.24" Button 24 /Entry Entry Name="Button.25" Button 25 /Entry Entry Name="Button.26" Button 26 /Entry Entry Name="Button.27" Button 27 /Entry Entry Name="Button.28" Button 28 /Entry Entry Name="Button.29" Button 29 /Entry Entry Name="Axis.0.Positive" Axis 0+ /Entry Entry Name="Axis.0.Negative" Axis 0- /Entry Entry Name="Axis.1.Positive" Axis 1+ /Entry Entry Name="Axis.1.Negative" Axis 1- /Entry Entry Name="Axis.2.Positive" Axis 2+ /Entry Entry Name="Axis.2.Negative" Axis 2- /Entry Entry Name="Axis.3.Positive" Axis 3+ /Entry Entry Name="Axis.3.Negative" Axis 3- /Entry Entry Name="Axis.4.Positive" Axis 4+ /Entry Entry Name="Axis.4.Negative" Axis 4- /Entry Entry Name="Axis.5.Positive" Axis 5+ /Entry Entry Name="Axis.5.Negative" Axis 5- /Entry Entry Name="Axis.6.Positive" Axis 6+ /Entry Entry Name="Axis.6.Negative" Axis 6- /Entry Entry Name="Axis.7.Positive" Axis 7+ /Entry Entry Name="Axis.7.Negative" Axis 7- /Entry Entry Name="Axis.8.Positive" Axis 8+ /Entry Entry Name="Axis.8.Negative" Axis 8- /Entry Entry Name="Axis.9.Positive" Axis 9+ /Entry Entry Name="Axis.9.Negative" Axis 9- /Entry Entry Name="Stick.0" Stick 0 /Entry Entry Name="Stick.1" Stick 1 /Entry Entry Name="Stick.2" Stick 2 /Entry Entry Name="Stick.3" Stick 3 /Entry Entry Name="Stick.4" Stick 4 /Entry Entry Name="Stick.5" Stick 5 /Entry Entry Name="Stick.6" Stick 6 /Entry Entry Name="Stick.7" Stick 7 /Entry Entry Name="Stick.8" Stick 8 /Entry Entry Name="Stick.9" Stick 9 /Entry /CATEGORY CATEGORY Name="Actions" Entry Name="Forward" 前進 /Entry !--Forward-- Entry Name="Backward" 後退 /Entry !--Backward-- Entry Name="Right" 右へ移動 /Entry !--Strafe Right-- Entry Name="Left" 左へ移動 /Entry !--Strafe Left-- Entry Name="LeanRight" 右へ傾く /Entry !--Lean Right-- Entry Name="LeanLeft" 左へ傾く /Entry !--Lean Left-- Entry Name="AnalogLean" 傾く /Entry !--Analog Lean-- Entry Name="Run" 走る /Entry !--Run-- Entry Name="Crouch" かがむ /Entry !--Crouch-- Entry Name="Jump" ジャンプ /Entry !--Jump-- Entry Name="Attack" 投げる /Entry !--Throw-- Entry Name="Interact" 掴む/装備しているアイテムを使用 /Entry !--Interact / Use Equipped Item-- Entry Name="InteractCancel" 使用をキャンセル /Entry !--Cancel Interact-- Entry Name="Throw" 投げる /Entry !--Throw-- Entry Name="Examine" Examine /Entry Entry Name="InteractRotate" 回転 /Entry !--Rotate-- Entry Name="Flashlight" 懐中電灯を取り出す/しまう /Entry !--Toggle Flashlight-- Entry Name="OpenInventory" インベントリ /Entry !--Inventory-- Entry Name="OpenInventoryAlt" Inventory /Entry Entry Name="OpenNotes" Open Notes Tab /Entry Entry Name="ShowText" テキスト表示の ON/OFF /Entry !--Toggle Text Overlay-- Entry Name="Secondary" Secondary /Entry Entry Name="RecentText" Open Recent Text /Entry Entry Name="AttackTooltip" Throw or push a currently grabbed object. /Entry Entry Name="BackwardTooltip" Move backwards /Entry Entry Name="CrouchTooltip" Toggle crouch. /Entry Entry Name="ForwardTooltip" Move forwards /Entry Entry Name="InteractTooltip" Interact with objects in the game. /Entry Entry Name="InventoryTooltip" Brings up the Inventory screen. /Entry Entry Name="JournalTooltip" Brings up the Journal screen. /Entry Entry Name="JumpTooltip" Do a jump. /Entry Entry Name="LanternTooltip" Brings up or puts down the flashlight. /Entry Entry Name="LeanLeftTooltip" Tilts head to left, useful to peek around corners. /Entry Entry Name="LeanRightTooltip" Tilts head to right, useful to peek around corners. /Entry Entry Name="LeftTooltip" Strafe left. /Entry Entry Name="QuestLogTooltip" Brings up the memento list. Useful to check when stuck. /Entry Entry Name="RecentTextTooltip" Brings up most recently read text (note or diary). /Entry Entry Name="RightTooltip" Strafe right. /Entry Entry Name="RotateTooltip" Hold while moving the mouse to rotate the currently grabbed object. /Entry Entry Name="RunTooltip" Hold while using the movement to run. /Entry Entry Name="CrosshairToggle" CrosshairToggle /Entry Entry Name="CrosshairToggleTooltip" Toggle onscreen crosshair. /Entry Entry Name="GamepadMove" Move /Entry Entry Name="GamepadLook" Look /Entry Entry Name="GamepadRotateUp" Rotate Up /Entry Entry Name="GamepadRotateDown" Rotate Down /Entry Entry Name="GamepadRotateLeft" Rotate Left /Entry Entry Name="GamepadRotateRight" Rotate Right /Entry Entry Name="MenuConfirm" Menu Confirm /Entry Entry Name="MenuCancel" Menu Cancel /Entry Entry Name="MenuUp" Menu Up /Entry Entry Name="MenuDown" Menu Down /Entry Entry Name="MenuLeft" Menu Left /Entry Entry Name="MenuRight" Menu Right /Entry Entry Name="GamepadBack" Menu Back /Entry Entry Name="OpenMenu" メニューを開く /Entry !--Open Menu-- Entry Name="AimGun" アイテムを使用する態勢に入る /Entry !--Ready Equipped Item-- Entry Name="CheckAmmo" 銃を取り出す/しまう /Entry !--Toggle Gun-- Entry Name="GasMask" ガスマスクを装着/しまう /Entry !--Toggle Gas Mask-- Entry Name="EquipItem" Equip Item /Entry Entry Name="HolsterEquip" アイテムをしまう /Entry !--Holster Equipped Item-- /CATEGORY CATEGORY Name="Launcher" Entry Name="Off" Off /Entry Entry Name="On" On /Entry Entry Name="ShowBasic" Show Basic /Entry Entry Name="ShowAdvanced" Show Advanced /Entry Entry Name="TabGeneral" General /Entry Entry Name="VideoDevice" Video device /Entry Entry Name="Quality" Quality /Entry Entry Name="DetectSettings" Detect /Entry Entry Name="TabGraphics" Graphic options /Entry Entry Name="ShadowQuality" Shadow quality /Entry Entry Name="ShadowResolution" Shadow resolution /Entry Entry Name="SSAORes" SSAO resolution /Entry Entry Name="EdgeSmooth" Edge smooth /Entry Entry Name="Parallax" Parallax /Entry Entry Name="TabSound" Sound options /Entry Entry Name="SoundDevice" Device /Entry Entry Name="LaunchGame" Launch game /Entry Entry Name="UnsupportedVCard" Card is unsupported /Entry Entry Name="UnlistedVCard" Card is not listed, assuming medium settings /Entry Entry Name="UnlistedVCardClosestMatch" Card is not listed, using settings for closest match /Entry Entry Name="Custom" Custom /Entry Entry Name="Unsupported" Unsupported /Entry /CATEGORY CATEGORY Name="ModMenu" Entry Name="CustomStories" CUSTOM STORIES /Entry Entry Name="Stories" Stories /Entry Entry Name="AddOns" Add ons /Entry Entry Name="SelectedAddOns" Selected add ons /Entry Entry Name="ByAuthor" By /Entry Entry Name="BrowseWorkshop" Browse Steam Workshop /Entry Entry Name="PendingDownloads" Pending downloads /Entry Entry Name="Downloading" Downloading... /Entry Entry Name="Launch" Launch /Entry Entry Name="Uninstall" Uninstall mod /Entry Entry Name="CreateDesktopShortcut" Create shortcut in desktop /Entry Entry Name="StartingMod" Starting modded game... /Entry Entry Name="Yes" Yes /Entry Entry Name="No" No /Entry Entry Name="CustomStoryStartConfirm" START CUSTOM STORY? /Entry Entry Name="CustomStoryStartAddOnList" Using the following add ons /Entry /CATEGORY CATEGORY Name="PreMenu" Entry Name="WelcomeButtonPrompt_XBO" Press A to continue /Entry Entry Name="WelcomeButtonPrompt_PS4" Press X to continue /Entry Entry Name="WelcomeButtonPrompt" Click to continue /Entry Entry Name="WelcomeMessage01" This game should not be played to win. /Entry Entry Name="WelcomeMessage02" Immerse yourself in the world and the story. /Entry Entry Name="WelcomeMessage03" Fear and darkness are your enemies. /Entry Entry Name="Continue" Continue /Entry /CATEGORY CATEGORY Name="Languages" Entry Name="english" English /Entry Entry Name="german" Deutsch /Entry Entry Name="spanish" Espa[u65533]ol /Entry Entry Name="french" Fran[u65533]ais /Entry Entry Name="russian" Ruski /Entry Entry Name="polish" Polski /Entry Entry Name="italian" Italiano /Entry Entry Name="swedish" Svenska /Entry Entry Name="finnish" Suomi /Entry Entry Name="danish" Dansk /Entry Entry Name="norwegian" Norsk /Entry Entry Name="icelandish" Islenska /Entry Entry Name="czech" [u268]e[u65533]tina /Entry Entry Name="hungarian" Magyar /Entry Entry Name="brazilian_portuguese" Portugu[u65533]s brasileiro /Entry Entry Name="simplified_chinese" Simplified chinese /Entry Entry Name="japanese" 日本語 /Entry /CATEGORY CATEGORY Name="GameMessages" Entry Name="CannotClimb" No room to climb. /Entry /CATEGORY CATEGORY Name="PropMessages" Entry Name="PropToolEmpty" Empty. /Entry /CATEGORY CATEGORY Name="LoadScreen" Entry Name="Continue" ボタンを押してください... /Entry !--Press a button to continue...-- Entry Name="Continue_PS4" Press a button to continue... /Entry Entry Name="Continue_XBO" Press a button to continue... /Entry /CATEGORY CATEGORY Name="GameStats" Entry Name="GameStatsTitle" GAME STATISTICS /Entry Entry Name="TimesSaved" Times saved /Entry Entry Name="NumberOfDeaths" Number of deaths /Entry Entry Name="RatsKilled" Rats killed /Entry Entry Name="BulletsFired" Bullets fired /Entry Entry Name="ShotgunShellsFired" Shotgun shells fired /Entry Entry Name="GrenadesThrown" Grenades thrown /Entry Entry Name="GasGrenadesThrown" Gas grenades thrown /Entry Entry Name="PetrolBombsThrown" Petrol bombs thrown /Entry Entry Name="FlaresThrown" Flares thrown /Entry Entry Name="HealthItemsUsed" Health items used /Entry Entry Name="GeneratorRefills" Generator refills /Entry Entry Name="Blackouts" Blackouts /Entry Entry Name="TrapsTriggered" Traps triggered /Entry Entry Name="TimePlayed" Time played /Entry Entry Name="TimeBetweenSaves" Longest time between saves /Entry Entry Name="CorpsesBurnt" Corpses burnt /Entry Entry Name="FiresStarted" Fires started /Entry Entry Name="DoorsDestroyed" Doors destroyed /Entry Entry Name="TimesSpottedByStalker" Times spotted by stalker /Entry Entry Name="ItemsCrafted" Items crafted /Entry Entry Name="StalkerHitCount" Stalker bullet hit count /Entry Entry Name="RatsScaredByTorch" Rats scared by torch /Entry /CATEGORY /LANGUAGE
https://w.atwiki.jp/pqjp/pages/429.html
?xml version="1.0"? TextLibrary Text tag="[Conv_Q3I3c_NAME1]" Queen Ehlanna /Text Text tag="[Conv_Q3I3c_0000]" Your Majesty, it was too late for your Iceguard. Lord Bane had them already. I couldn apos;t save them. /Text Text tag="[Conv_Q3I3c_0001]" Your Majesty, it was too late for your Iceguard. Lord Bane had them already. I couldn apos;t save them. /Text Text tag="[Conv_Q3I3c_0002]" Your Majesty, it was too late for your Iceguard. Lord Bane had them already. I couldn apos;t save them. /Text Text tag="[Conv_Q3I3c_0003]" Your Majesty, it was too late for your Iceguard. Lord Bane had them already. I couldn apos;t save them. /Text Text tag="[Conv_Q3I3c_0004]" We are saddened to hear this. These are troubled times. But we wish to shine a little light on this dark day. We wish to name you an honorary member of the Iceguard, for assisting in the rescue attempt. /Text Text tag="[Conv_Q3I3c_0005]" We are saddened to hear this. These are troubled times. But we wish to shine a little light on this dark day. We wish to name you an honorary member of the Iceguard, for assisting in the rescue attempt. /Text Text tag="[Conv_Q3I3c_0006]" We are saddened to hear this. These are troubled times. But we wish to shine a little light on this dark day. We wish to name you an honorary member of the Iceguard, for assisting in the rescue attempt. /Text Text tag="[Conv_Q3I3c_0007]" We are saddened to hear this. These are troubled times. But we wish to shine a little light on this dark day. We wish to name you an honorary member of the Iceguard, for assisting in the rescue attempt. /Text Text tag="[Conv_Q3I3c_0008]" Thank you, your Majesty. I apos;m honored. /Text Text tag="[Conv_Q3I3c_0009]" Thank you, your Majesty. I apos;m honored. /Text Text tag="[Conv_Q3I3c_0010]" Thank you, your Majesty. I apos;m honored. /Text Text tag="[Conv_Q3I3c_0011]" Thank you, your Majesty. I apos;m honored. /Text /TextLibrary
https://w.atwiki.jp/pqjp/pages/448.html
?xml version="1.0"? TextLibrary Text tag="[ITEM_IADO_NAME]" Axe of Doom /Text Text tag="[ITEM_IADO_POWER]" Adds +1 to damage and destroys all Red Skulls whenever you do 3 or more damage /Text Text tag="[ITEM_IADS_NAME]" Archdruid apos;s Staff /Text Text tag="[ITEM_IADS_POWER]" Adds +1 to Green and Yellow Mana whenever any spell is cast /Text Text tag="[ITEM_IALR_NAME]" Arkliche Ring /Text Text tag="[ITEM_IALR_POWER]" Generates a point of each color Mana for every 3 points of Experience you receive /Text Text tag="[ITEM_IALS_NAME]" Arkliche Staff /Text Text tag="[ITEM_IALS_POWER]" Reduces the enemy apos;s Experience Points by 2 for every point of damage you do /Text Text tag="[ITEM_IAOB_NAME]" Amulet of Blood /Text Text tag="[ITEM_IAOB_POWER]" Adds +1 to Red Mana for every point of Experience you receive /Text Text tag="[ITEM_IAOM_NAME]" Armor of Minogoth /Text Text tag="[ITEM_IAOM_POWER]" Protects against 1 point of damage whenever you receive 2 or more damage, and adds +15% to Earth Resistance /Text Text tag="[ITEM_IAOR_NAME]" Axe of Red-Axe /Text Text tag="[ITEM_IAOR_POWER]" Adds +5 to Fire Resistance and Fire Mastery. Adds +2 to damage whenever you do 3 or more damage /Text Text tag="[ITEM_IBFH_NAME]" Bonefire Helm /Text Text tag="[ITEM_IBFH_POWER]" Adds +1 to Green Mana for every 2 Red Mana you gain /Text Text tag="[ITEM_IBNC_NAME]" Bane apos;s Crown /Text Text tag="[ITEM_IBNC_POWER]" Adds +1 to Battle, Cunning and Morale for every 3 points of Air Mastery /Text Text tag="[ITEM_IBNK_NAME]" Bane apos;s Cloak /Text Text tag="[ITEM_IBNK_POWER]" Gives a 1% chance per 3 points of Water Mastery to add +10 to Life Points at the start of each of your turns /Text Text tag="[ITEM_IBNS_NAME]" Bane apos;s Sword /Text Text tag="[ITEM_IBNS_POWER]" Adds +1 to damage for every 3 points of Fire Mastery whenever you do 3 or more damage /Text Text tag="[ITEM_IBNX_NAME]" Bane apos;s Shield /Text Text tag="[ITEM_IBNX_POWER]" Adds +1 to all Resistances for every 3 points of Earth Mastery /Text Text tag="[ITEM_IBOI_NAME]" Boiling Oil /Text Text tag="[ITEM_IBOI_POWER]" Adds +4 to damage whenever there are 8 or more Red Gems in play /Text Text tag="[ITEM_IBSA_NAME]" Spine of Sartek /Text Text tag="[ITEM_IBSA_POWER]" Adds +20 to your Morale skill /Text Text tag="[ITEM_IBSH_NAME]" Broken Shield /Text Text tag="[ITEM_IBSH_POWER]" Gives a 10% chance to protect against 1 point of damage whenever you receive 2 or more damage /Text Text tag="[ITEM_IBST_NAME]" Black Staff /Text Text tag="[ITEM_IBST_POWER]" Adds +4 to damage for each of your Mana Reserves that are full whenever you hit for 3 or more damage /Text Text tag="[ITEM_ICAR_NAME]" Carapace /Text Text tag="[ITEM_ICAR_POWER]" Protects against 1 point of damage and randomly creates a Red Gem whenever you receive 2 or more damage /Text Text tag="[ITEM_ICBO_NAME]" Centaur apos;s Bow /Text Text tag="[ITEM_ICBO_POWER]" Adds +1 to damage and +1 to Yellow Mana whenever you hit for 3 or more damage /Text Text tag="[ITEM_ICMA_NAME]" Chainmail Armor /Text Text tag="[ITEM_ICMA_POWER]" Gives a 50% chance to protect against 1 point of damage whenever you receive 2 or more damage /Text Text tag="[ITEM_ICMB_NAME]" Chainmail Leggings /Text Text tag="[ITEM_ICMB_POWER]" Gives a 50% chance to protect against 1 point of damage whenever you receive 2 or more damage /Text Text tag="[ITEM_ICMH_NAME]" Chainmail Coif /Text Text tag="[ITEM_ICMH_POWER]" Gives a 50% chance to protect against 1 point of damage whenever you receive 2 or more damage /Text Text tag="[ITEM_ICOS_NAME]" Circlet Of Skulls /Text Text tag="[ITEM_ICOS_POWER]" Gives a 50% chance to create a random skull at the start of each of your turns /Text Text tag="[ITEM_ICSA_NAME]" Crest of Sartek /Text Text tag="[ITEM_ICSA_POWER]" Adds +2% to all Resistances when you match 4 gems and +5% to all Resistances when you match 5 gems. /Text Text tag="[ITEM_ICSK_NAME]" Chaos Skin /Text Text tag="[ITEM_ICSK_POWER]" Adds +5 to Life Points whenever your enemy casts a spell /Text Text tag="[ITEM_IDAX_NAME]" Dwarven Axe /Text Text tag="[ITEM_IDAX_POWER]" Adds +10% to Earth Resistance, and adds +1 to damage whenever you hit for 3 or more damage /Text Text tag="[ITEM_IDCL_NAME]" Dugog apos;s Club /Text Text tag="[ITEM_IDCL_POWER]" Gives a 20% chance to add +12 points of damage whenever you do damage /Text Text tag="[ITEM_IDCW_NAME]" Dragon apos;s Claw /Text Text tag="[ITEM_IDCW_POWER]" Reduces your enemy apos;s Yellow Mana by 2, adds +2 to Yellow Mana and adds +3 to damage whenever you do 3 or more damage /Text Text tag="[ITEM_IDHE_NAME]" Drowning Helm /Text Text tag="[ITEM_IDHE_POWER]" Gives +10 to Blue Mana at the beginning of each combat /Text Text tag="[ITEM_IDKA_NAME]" Doomknight Armor /Text Text tag="[ITEM_IDKA_POWER]" Protects against 1 point of damage whenever you receive 2 or more damage, and adds +10% to Earth Resistance /Text Text tag="[ITEM_IDKH_NAME]" Doomknight Helm /Text Text tag="[ITEM_IDKH_POWER]" Protects against 1 point of damage whenever you receive 2 or more damage, and adds +2 to all Green Mana found /Text Text tag="[ITEM_IDSC_NAME]" Dragon Scales /Text Text tag="[ITEM_IDSC_POWER]" Reduces any damage of 2 or less to zero /Text Text tag="[ITEM_IDSH_NAME]" Death Shroud /Text Text tag="[ITEM_IDSH_POWER]" Creates a +5 Skull for every 8 points of damage that you take (max of 3 per turn) /Text Text tag="[ITEM_IDST_NAME]" Druid apos;s Staff /Text Text tag="[ITEM_IDST_POWER]" Adds +1 to Green Mana whenever any spell is cast /Text Text tag="[ITEM_IEBC_NAME]" Earthblood Cloak /Text Text tag="[ITEM_IEBC_POWER]" Adds +2% to Earth Resistance whenever your enemy casts a spell /Text Text tag="[ITEM_IEBW_NAME]" Erik apos;s Bow /Text Text tag="[ITEM_IEBW_POWER]" Adds +1 to damage plus an additional +1 for every 8 of your levels whenever you do 3 or more damage /Text Text tag="[ITEM_IEGM_NAME]" Elemental Gem /Text Text tag="[ITEM_IEGM_POWER]" Adds +2 to all of your Mana Reserves for each of your Mana Reserves that are full at the start of each of your turns /Text Text tag="[ITEM_IELB_NAME]" Elven Bow /Text Text tag="[ITEM_IELB_POWER]" Adds +2 to Green and Yellow Mana whenever you do 2 or more damage /Text Text tag="[ITEM_IELH_NAME]" Elven Helm /Text Text tag="[ITEM_IELH_POWER]" Adds +1% to Earth Resistance for each point of Green Mana over 5 /Text Text tag="[ITEM_IELP_NAME]" Elven Plate /Text Text tag="[ITEM_IELP_POWER]" Gives an 80% chance to protect against 1 point of damage and generate +2 Green Mana whenever you receive 2 or more damage /Text Text tag="[ITEM_IFBL_NAME]" Frostblade /Text Text tag="[ITEM_IFBL_POWER]" Adds +1 to damage for every 2 Blue Gems in play whenever you do 3 or more damage /Text Text tag="[ITEM_IFLH_NAME]" Flaming Helm /Text Text tag="[ITEM_IFLH_POWER]" Gives +8 to Red Mana at the beginning of each combat /Text Text tag="[ITEM_IFMO_NAME]" Fire Moat /Text Text tag="[ITEM_IFMO_POWER]" Doubles all Red Mana found and adds +1 to all damage /Text Text tag="[ITEM_IFNG_NAME]" Huge Fangs /Text Text tag="[ITEM_IFNG_POWER]" Gives a 25% chance to cause Poison, and adds +4 to damage whenever you do 6 or more damage /Text Text tag="[ITEM_IFPA_NAME]" Full Plate Armor /Text Text tag="[ITEM_IFPA_POWER]" Gives a 100% chance to protect against 1 point of damage whenever you receive 2 or more damage /Text Text tag="[ITEM_IFPB_NAME]" Full Plate Boots /Text Text tag="[ITEM_IFPB_POWER]" Gives a 100% chance to protect against 1 point of damage whenever you receive 2 or more damage /Text Text tag="[ITEM_IFPH_NAME]" Full Plate Helm /Text Text tag="[ITEM_IFPH_POWER]" Gives a 100% chance to protect against 1 point of damage whenever you receive 2 or more damage /Text Text tag="[ITEM_IFWS_NAME]" Firewalker apos;s Staff /Text Text tag="[ITEM_IFWS_POWER]" Adds +5% to Fire Resistance, and adds +1 to damage for every 8 of your Red Mana whenever you do 3 or more damage /Text Text tag="[ITEM_IFZT_NAME]" Frozen Staff /Text Text tag="[ITEM_IFZT_POWER]" Gives a 1% chance per point of your Blue Mana that your enemy will lose a turn whenever you do 2 or more damage /Text Text tag="[ITEM_IGAX_NAME]" Great Axe /Text Text tag="[ITEM_IGAX_POWER]" Gives a 50% chance of an extra turn whenever you do 5 or more damage /Text Text tag="[ITEM_IGIM_NAME]" Giant Maul /Text Text tag="[ITEM_IGIM_POWER]" Adds +4 to damage whenever you do 3 or more damage /Text Text tag="[ITEM_IGKR_NAME]" Gnollkryss /Text Text tag="[ITEM_IGKR_POWER]" Adds +1 to current and maximum Life Points for every 4 points of damage you do /Text Text tag="[ITEM_IGMA_NAME]" Great Mang /Text Text tag="[ITEM_IGMA_POWER]" Gives a 25% chance to reduce your enemy apos;s Red Mana to zero whenever you hit for 3 or more damage /Text Text tag="[ITEM_IGOH_NAME]" Great One apos;s Horn /Text Text tag="[ITEM_IGOH_POWER]" Adds +8 to your Cunning, Battle and Morale skills /Text Text tag="[ITEM_IGPK_NAME]" Gnoll Pack /Text Text tag="[ITEM_IGPK_POWER]" All points of Experience and Gold gained are added to a random skill /Text Text tag="[ITEM_IGSH_NAME]" Gruulkar apos;s Shield /Text Text tag="[ITEM_IGSH_POWER]" Adds +1 to your Battle skill whenever you receive 2 or more damage /Text Text tag="[ITEM_IGTA_NAME]" Adamantine Gate /Text Text tag="[ITEM_IGTA_POWER]" Gives a 75% chance to protect against 4 points of damage whenever you receive 5 or more damage /Text Text tag="[ITEM_IGTI_NAME]" Iron Gate /Text Text tag="[ITEM_IGTI_POWER]" Gives a 75% chance to protect against 3 points of damage whenever you receive 4 or more damage /Text Text tag="[ITEM_IGTS_NAME]" Stone Gate /Text Text tag="[ITEM_IGTS_POWER]" Gives a 75% chance to protect against 2 points of damage whenever you receive 3 or more damage /Text Text tag="[ITEM_IGTW_NAME]" Wooden Gate /Text Text tag="[ITEM_IGTW_POWER]" Gives a 75% chance to protect against 1 point of damage whenever you receive 2 or more damage /Text Text tag="[ITEM_IHAL_NAME]" Halberd /Text Text tag="[ITEM_IHAL_POWER]" Deals double damage if your opponent has less than 25% Life Points /Text Text tag="[ITEM_IHCL_NAME]" Harpy apos;s Claw /Text Text tag="[ITEM_IHCL_POWER]" Reduces your enemy apos;s Red and Yellow Mana by 1, and gives it to you, for every 3 damage you do /Text Text tag="[ITEM_IHCR_NAME]" Harpy apos;s Crown /Text Text tag="[ITEM_IHCR_POWER]" Whenever you receive 5 or more damage, your Air Resistance increases by +1% /Text Text tag="[ITEM_IHLA_NAME]" Holy Lance /Text Text tag="[ITEM_IHLA_POWER]" Adds +1 to damage for every 4 of your Yellow Mana whenever you do 3 or more damage /Text Text tag="[ITEM_IHOF_NAME]" Horn of Frost /Text Text tag="[ITEM_IHOF_POWER]" Adds +5 to damage if Blue Mana is 20+ whenever you do 3 or more damage /Text Text tag="[ITEM_IHOH_NAME]" Horned Helm /Text Text tag="[ITEM_IHOH_POWER]" Adds +3 to Red Mana whenever your enemy casts a spell /Text Text tag="[ITEM_IHOR_NAME]" Heavenly Orb /Text Text tag="[ITEM_IHOR_POWER]" Adds Air Resistance equal to half your Yellow Mana /Text Text tag="[ITEM_IHRA_NAME]" Helm of the Ram /Text Text tag="[ITEM_IHRA_POWER]" Adds +2 to damage whenever you do 3 or more damage /Text Text tag="[ITEM_IHSF_NAME]" Heirophant apos;s Staff /Text Text tag="[ITEM_IHSF_POWER]" Adds +2 to Green and Yellow Mana whenever any spell is cast /Text Text tag="[ITEM_IHST_NAME]" Huge Stinger /Text Text tag="[ITEM_IHST_POWER]" Gives an 80% chance to cause Poison, and adds +6 to damage whenever you do 2 or more damage /Text Text tag="[ITEM_IHTR_NAME]" Horn of Triumph /Text Text tag="[ITEM_IHTR_POWER]" Gives +50 to Experience whenever you win a combat /Text Text tag="[ITEM_IIAM_NAME]" Imperial Armor /Text Text tag="[ITEM_IIAM_POWER]" Gives +2 Experience every time you receive 2 or more damage /Text Text tag="[ITEM_IIFI_NAME]" Iron Fists /Text Text tag="[ITEM_IIFI_POWER]" Adds +2 to damage whenever you do any damage /Text Text tag="[ITEM_IIMH_NAME]" Imperial Helm /Text Text tag="[ITEM_IIMH_POWER]" Has a 20% chance to reduce any incoming damage of 2 or higher to a single point of damage /Text Text tag="[ITEM_IISK_NAME]" Iron Skin /Text Text tag="[ITEM_IISK_POWER]" Adds +1 to Green Mana when you receive damage, and protects against 1 point of damage whenever you receive 2 or more damage /Text Text tag="[ITEM_IJAC_NAME]" Jarl apos;s Cloak /Text Text tag="[ITEM_IJAC_POWER]" Adds +2 to Blue Mana whenever you gain Blue Mana /Text Text tag="[ITEM_IJAH_NAME]" Jarl apos;s Hammer /Text Text tag="[ITEM_IJAH_POWER]" Does 2 points of damage to your enemy whenever you receive 2 or more Blue Mana /Text Text tag="[ITEM_IJOB_NAME]" Jotun apos;s Boots /Text Text tag="[ITEM_IJOB_POWER]" Adds +1 to other Mana Reserves whenever you receive 2 or more Red Mana /Text Text tag="[ITEM_IJOH_NAME]" Jotun apos;s Helm /Text Text tag="[ITEM_IJOH_POWER]" Adds +1% to Fire Resistance whenever you receive 3 or more Red Mana /Text Text tag="[ITEM_IKKE_NAME]" Khazrimi Key /Text Text tag="[ITEM_IKKE_POWER]" Adds +2 to Green Mana whenever your enemy casts a spell /Text Text tag="[ITEM_IKOP_NAME]" Key of Power /Text Text tag="[ITEM_IKOP_POWER]" Adds +4 to your Earth, Fire, Water, and Air Mastery skills /Text Text tag="[ITEM_ILAN_NAME]" Lance /Text Text tag="[ITEM_ILAN_POWER]" Adds +1 to damage whenever you do 3 or more damage /Text Text tag="[ITEM_ILBC_NAME]" Lichebane Charm /Text Text tag="[ITEM_ILBC_POWER]" Adds +6 to damage done against Liches and Arkliches whenever you do 3 or more damage /Text Text tag="[ITEM_ILBW_NAME]" Longbow /Text Text tag="[ITEM_ILBW_POWER]" Adds +3 to Yellow Mana whenever you do 3 or more damage /Text Text tag="[ITEM_ILEA_NAME]" Leather Armor /Text Text tag="[ITEM_ILEA_POWER]" Gives a 25% chance to protect against 1 point of damage whenever you receive 2 or more damage /Text Text tag="[ITEM_ILEB_NAME]" Leather Boots /Text Text tag="[ITEM_ILEB_POWER]" Gives a 25% chance to protect against 1 point of damage whenever you receive 2 or more damage /Text Text tag="[ITEM_ILEH_NAME]" Leather Helm /Text Text tag="[ITEM_ILEH_POWER]" Gives a 25% chance to protect against 1 point of damage whenever you receive 2 or more damage /Text Text tag="[ITEM_ILKS_NAME]" Lucky Stones /Text Text tag="[ITEM_ILKS_POWER]" Adds +6 to your Cunning skill /Text Text tag="[ITEM_ILSW_NAME]" Longsword /Text Text tag="[ITEM_ILSW_POWER]" Adds +4 to your Battle skill /Text Text tag="[ITEM_IMAR_NAME]" Mirror Armor /Text Text tag="[ITEM_IMAR_POWER]" Does 1 point of damage to your enemy whenever you receive 2 or more damage /Text Text tag="[ITEM_IMAX_NAME]" Mechanical Axe /Text Text tag="[ITEM_IMAX_POWER]" Gives an extra turn whenever you do 5 or more damage /Text Text tag="[ITEM_IMCL_NAME]" Massive Club /Text Text tag="[ITEM_IMCL_POWER]" Adds +3 to Earth Mastery, and adds +3 to damage whenever you do 3 or more damage /Text Text tag="[ITEM_IMGS_NAME]" Skull of Minogoth /Text Text tag="[ITEM_IMGS_POWER]" Destroys all Purple Stars, giving full effect for each one, whenever you match 4 or 5 gems /Text Text tag="[ITEM_IMHE_NAME]" Mirror Helm /Text Text tag="[ITEM_IMHE_POWER]" Does 1 point of damage to your enemy whenever you receive 2 or more damage /Text Text tag="[ITEM_IMND_NAME]" Mana Node /Text Text tag="[ITEM_IMND_POWER]" Adds +5 to all skills whenever an enemy casts a spell /Text Text tag="[ITEM_IMOA_NAME]" Moat /Text Text tag="[ITEM_IMOA_POWER]" Doubles all Blue Mana found and adds +10 Fire Resistance /Text Text tag="[ITEM_IMSE_NAME]" Medal of Selentia /Text Text tag="[ITEM_IMSE_POWER]" Doubles all of the Experience you gain while in combat /Text Text tag="[ITEM_IMSH_NAME]" Mirror Shield /Text Text tag="[ITEM_IMSH_POWER]" Does 1 point of damage to your enemy whenever you receive 2 or more damage /Text Text tag="[ITEM_INOB_NAME]" Necklace of Bones /Text Text tag="[ITEM_INOB_POWER]" Creates 2 +5 Skulls whenever you receive 12 or more damage /Text Text tag="[ITEM_INOH_NAME]" Noble Helm /Text Text tag="[ITEM_INOH_POWER]" Adds +4 to your Morale skill /Text Text tag="[ITEM_INST_NAME]" Necrotic Staff /Text Text tag="[ITEM_INST_POWER]" Reduces your enemy apos;s Green Mana by half whenever you cast a spell /Text Text tag="[ITEM_IOBH_NAME]" Ogreblood Helm /Text Text tag="[ITEM_IOBH_POWER]" Adds +2% to Fire Resistance whenever your enemy casts a spell /Text Text tag="[ITEM_IORI_NAME]" Ogres apos; Ring /Text Text tag="[ITEM_IORI_POWER]" Adds +3 to Green Mana whenever your enemy casts a spell /Text Text tag="[ITEM_IORM_NAME]" Orcish Mang /Text Text tag="[ITEM_IORM_POWER]" Reduces your enemy apos;s Red Mana by 2 whenever you do 3 or more damage /Text Text tag="[ITEM_IRBR_NAME]" Ruby Ring /Text Text tag="[ITEM_IRBR_POWER]" Triples the Gold you gain from matching Gold Coins /Text Text tag="[ITEM_IRKA_NAME]" Rat King apos;s Amulet /Text Text tag="[ITEM_IRKA_POWER]" Adds +3 to Gold whenever you gain Blue Mana /Text Text tag="[ITEM_IRKK_NAME]" Runekeeper apos;s Key /Text Text tag="[ITEM_IRKK_POWER]" Adds +5 to all of your Mana Reserves whenever you match 4 or 5 gems /Text Text tag="[ITEM_IRKT_NAME]" Runekeeper apos;s Tome /Text Text tag="[ITEM_IRKT_POWER]" Adds 50% to damage for each of your Mana Reserves that are full /Text Text tag="[ITEM_IROA_NAME]" Ring of Air /Text Text tag="[ITEM_IROA_POWER]" Adds +1 to Yellow Mana for every 3 Green Mana you gain /Text Text tag="[ITEM_IROE_NAME]" Ring of Earth /Text Text tag="[ITEM_IROE_POWER]" Adds +1 to Green Mana for every 3 Red Mana you gain /Text Text tag="[ITEM_IROF_NAME]" Ring of Fire /Text Text tag="[ITEM_IROF_POWER]" Adds +1 to Red Mana for every 3 Blue Mana you gain /Text Text tag="[ITEM_IROS_NAME]" Phoenix Shield /Text Text tag="[ITEM_IROS_POWER]" Adds +1 to Green and Red Mana for every 2 points of damage you receive /Text Text tag="[ITEM_IROW_NAME]" Ring of Water /Text Text tag="[ITEM_IROW_POWER]" Adds +1 to Blue Mana for every 3 Yellow Mana you gain /Text Text tag="[ITEM_IROY_NAME]" Relic of Ymorgia /Text Text tag="[ITEM_IROY_POWER]" Adds +5 to Earth Mastery and +5% to Earth Resistance /Text Text tag="[ITEM_IRSA_NAME]" Ribs of Sartek /Text Text tag="[ITEM_IRSA_POWER]" Protects against 5 points of damage whenever you receive 10 or more damage /Text Text tag="[ITEM_IRWM_NAME]" Ring of Warmth /Text Text tag="[ITEM_IRWM_POWER]" Adds +10% to Fire Resistance /Text Text tag="[ITEM_ISCA_NAME]" Scale Armor /Text Text tag="[ITEM_ISCA_POWER]" Gives a 75% chance to protect against 1 point of damage whenever you receive 2 or more damage /Text Text tag="[ITEM_ISCB_NAME]" Scale Boots /Text Text tag="[ITEM_ISCB_POWER]" Gives a 75% chance to protect against 1 point of damage whenever you receive 2 or more damage /Text Text tag="[ITEM_ISCH_NAME]" Scale Helm /Text Text tag="[ITEM_ISCH_POWER]" Gives a 75% chance to protect against 1 point of damage whenever you receive 2 or more damage /Text Text tag="[ITEM_ISCL_NAME]" Sorcerer apos;s Cloak /Text Text tag="[ITEM_ISCL_POWER]" Reduces your enemy apos;s Mana Reserves by 2 whenever you receive 2 or more damage /Text Text tag="[ITEM_ISDO_NAME]" Silver Dragon Orb /Text Text tag="[ITEM_ISDO_POWER]" Adds +1 to Blue Mana at the start of each of your turns /Text Text tag="[ITEM_ISEC_NAME]" Lysean Crown /Text Text tag="[ITEM_ISEC_POWER]" Adds +5 to your Morale skill /Text Text tag="[ITEM_ISES_NAME]" Sir Ector apos;s Sword /Text Text tag="[ITEM_ISES_POWER]" Gives a 50% chance to create a Skull whenever you gain Experience, and adds +1 to damage whenever you do more than 2 damage /Text Text tag="[ITEM_ISHP_NAME]" Silver Harp /Text Text tag="[ITEM_ISHP_POWER]" Adds +3 to Yellow Mana whenever your enemy casts a spell /Text Text tag="[ITEM_ISKT_NAME]" Skull Totem /Text Text tag="[ITEM_ISKT_POWER]" Adds +2 to Green Mana every time you gain Experience /Text Text tag="[ITEM_ISOA_NAME]" Shield of Albion /Text Text tag="[ITEM_ISOA_POWER]" Adds +1% to Air Resistance every time you gain 3 or more Yellow Mana. /Text Text tag="[ITEM_ISPC_NAME]" Spiked Club /Text Text tag="[ITEM_ISPC_POWER]" Adds +2 to Red Mana whenever you do 5 or more damage /Text Text tag="[ITEM_ISPS_NAME]" Spirit Staff /Text Text tag="[ITEM_ISPS_POWER]" Adds +1 to all of your Mana Reserves whenever you take 3 or more damage /Text Text tag="[ITEM_ISRI_NAME]" Serephine apos;s Ring /Text Text tag="[ITEM_ISRI_POWER]" Removes all status effects whenever you match 4 or 5 gems /Text Text tag="[ITEM_ISSA_NAME]" Shield Of Sacrifice /Text Text tag="[ITEM_ISSA_POWER]" Adds +1 to all of your Mana Reserves for every 4 damage that you receive /Text Text tag="[ITEM_ISST_NAME]" Shaman apos;s Staff /Text Text tag="[ITEM_ISST_POWER]" Adds +1 to Green Mana whenever you gain Green Mana, and adds +1 to damage whenever you do 3 or more damage /Text Text tag="[ITEM_ISTA_NAME]" Soultree Axe /Text Text tag="[ITEM_ISTA_POWER]" Adds +2 to Life Points whenever you do 4 or more damage /Text Text tag="[ITEM_ISTG_NAME]" Giant Stinger /Text Text tag="[ITEM_ISTG_POWER]" Gives an 80% chance to cause Poison, and adds +2 to damage whenever you do 2 or more damage /Text Text tag="[ITEM_ISTL_NAME]" Sartek apos;s Tail /Text Text tag="[ITEM_ISTL_POWER]" Does 1 to 10 points of damage to your enemy whenever you gain 3 or more Red Mana /Text Text tag="[ITEM_ITBS_NAME]" Trollblood Staff /Text Text tag="[ITEM_ITBS_POWER]" Adds +2% to Water Resistance whenever your enemy casts a spell /Text Text tag="[ITEM_ITEN_NAME]" Tentacle /Text Text tag="[ITEM_ITEN_POWER]" Adds +1 to damage for every 3 of your Blue Mana whenever you do 3 or more damage /Text Text tag="[ITEM_ITHH_NAME]" Theiran Hammer /Text Text tag="[ITEM_ITHH_POWER]" Adds +2 to damage and turns a single random Blue Gem into a Yellow Gem whenever you do 3 or more damage /Text Text tag="[ITEM_ITRG_NAME]" Greater Troll Ring /Text Text tag="[ITEM_ITRG_POWER]" Adds +2 to Life Points if Blue Mana is 9+ at the start of each of your turns /Text Text tag="[ITEM_ITRI_NAME]" Troll Ring /Text Text tag="[ITEM_ITRI_POWER]" Adds +1 to Life Points if Blue Mana is 6+ at the start of each of your turns /Text Text tag="[ITEM_ITRU_NAME]" Ultimate Troll Ring /Text Text tag="[ITEM_ITRU_POWER]" Adds +3 to Life Points if Blue Mana is 12+ at the start of each of your turns /Text Text tag="[ITEM_ITSA_NAME]" Tooth of Sartek /Text Text tag="[ITEM_ITSA_POWER]" Adds +1 to all damage done when matching Skulls /Text Text tag="[ITEM_ITUT_NAME]" Practice Shield /Text Text tag="[ITEM_ITUT_POWER]" The owner of this shield never takes a turn /Text Text tag="[ITEM_ITWH_NAME]" High Tower /Text Text tag="[ITEM_ITWH_POWER]" Adds +3 to damage whenever you do 3 or more damage /Text Text tag="[ITEM_ITWM_NAME]" Mage Tower /Text Text tag="[ITEM_ITWM_POWER]" Adds damage equal to half your highest Mana Reserve whenever you do 2 or more damage /Text Text tag="[ITEM_ITWP_NAME]" Primitive Tower /Text Text tag="[ITEM_ITWP_POWER]" Adds +1 to damage for every 3 of your Green Mana whenever you do 3 or more damage /Text Text tag="[ITEM_ITWS_NAME]" Small Tower /Text Text tag="[ITEM_ITWS_POWER]" Adds +2 to damage whenever you do 2 or more damage /Text Text tag="[ITEM_IUHA_NAME]" Uberhammer /Text Text tag="[ITEM_IUHA_POWER]" Adds +5 to damage and turns a single random Red Gem into a Skull whenever you do 3 or more damage /Text Text tag="[ITEM_IUHL_NAME]" Unholy Lance /Text Text tag="[ITEM_IUHL_POWER]" Adds +1 to damage for every 4 of your Green Mana whenever you do 3 or more damage /Text Text tag="[ITEM_IUSI_NAME]" Unicorn Shield /Text Text tag="[ITEM_IUSI_POWER]" Adds +15 to Life Points whenever you match 5 gems /Text Text tag="[ITEM_IVBL_NAME]" Flameblade /Text Text tag="[ITEM_IVBL_POWER]" Adds +1 to damage for every 2 Red Gems in play whenever you do 3 or more damage /Text Text tag="[ITEM_IWBC_NAME]" Wolfbane Cloak /Text Text tag="[ITEM_IWBC_POWER]" Adds +1 to Water Resistance whenever you match 4 or 5 gems /Text Text tag="[ITEM_IWBL_NAME]" Wightblade /Text Text tag="[ITEM_IWBL_POWER]" Reduces your enemy apos;s Red Mana by 5, and gives it to you as Blue Mana, whenever you do 3 or more damage /Text Text tag="[ITEM_IWBS_NAME]" Wyrmblood Stone /Text Text tag="[ITEM_IWBS_POWER]" Adds +2% to Air Resistance whenever your enemy casts a spell /Text Text tag="[ITEM_IWHP_NAME]" Whip /Text Text tag="[ITEM_IWHP_POWER]" Does 1 damage to your enemy whenever you gain Yellow Mana /Text Text tag="[ITEM_IWLB_NAME]" Buttress Wall /Text Text tag="[ITEM_IWLB_POWER]" Adds +100 to your total Life Points /Text Text tag="[ITEM_IWLC_NAME]" Woodland Cloak /Text Text tag="[ITEM_IWLC_POWER]" Adds +1 to Green Mana for every 3 damage you do /Text Text tag="[ITEM_IWLM_NAME]" Massive Wall /Text Text tag="[ITEM_IWLM_POWER]" Adds +200 to your total Life Points /Text Text tag="[ITEM_IWLR_NAME]" Rampart Wall /Text Text tag="[ITEM_IWLR_POWER]" Adds +20 to your total Life Points /Text Text tag="[ITEM_IWLS_NAME]" Stone Wall /Text Text tag="[ITEM_IWLS_POWER]" Adds +50 to your total Life Points /Text Text tag="[ITEM_IXHD_NAME]" Extra Head /Text Text tag="[ITEM_IXHD_POWER]" Gives an extra turn whenever you receive Gold /Text Text tag="[ITEM_IZCL_NAME]" Zombie Claw /Text Text tag="[ITEM_IZCL_POWER]" Gives a 50% chance to cause Disease, and adds +1 to damage whenever you do damage /Text /TextLibrary
https://w.atwiki.jp/pqjp/pages/263.html
?xml version="1.0"? TextLibrary Text tag="[Conv_Q1Q7b_NAME1]" Flicker /Text Text tag="[Conv_Q1Q7b_0000]" Well, you are a lot smaller than I imagined. I apos;ll try to make this quick. /Text Text tag="[Conv_Q1Q7b_0001]" Well, you are a lot smaller than I imagined. I apos;ll try to make this quick. /Text Text tag="[Conv_Q1Q7b_0002]" Well, you are a lot smaller than I imagined. I apos;ll try to make this quick. /Text Text tag="[Conv_Q1Q7b_0003]" Well, you are a lot smaller than I imagined. I apos;ll try to make this quick. /Text Text tag="[Conv_Q1Q7b_0004]" Wait! Please! PLEASE! Don apos;t kill me! /Text Text tag="[Conv_Q1Q7b_0005]" Wait! Please! PLEASE! Don apos;t kill me! /Text Text tag="[Conv_Q1Q7b_0006]" Wait! Please! PLEASE! Don apos;t kill me! /Text Text tag="[Conv_Q1Q7b_0007]" Wait! Please! PLEASE! Don apos;t kill me! /Text Text tag="[Conv_Q1Q7b_0008]" What? You can talk? /Text Text tag="[Conv_Q1Q7b_0009]" What? You can talk? /Text Text tag="[Conv_Q1Q7b_0010]" What? You can talk? /Text Text tag="[Conv_Q1Q7b_0011]" What? You can talk? /Text Text tag="[Conv_Q1Q7b_0012]" Talk? Of course I can talk! I apos;m a Dragon! What did you think I was? A big gold iguana? /Text Text tag="[Conv_Q1Q7b_0013]" Talk? Of course I can talk! I apos;m a Dragon! What did you think I was? A big gold iguana? /Text Text tag="[Conv_Q1Q7b_0014]" Talk? Of course I can talk! I apos;m a Dragon! What did you think I was? A big gold iguana? /Text Text tag="[Conv_Q1Q7b_0015]" Talk? Of course I can talk! I apos;m a Dragon! What did you think I was? A big gold iguana? /Text Text tag="[Conv_Q1Q7b_0016]" Umm... no. I just never knew that Dragons could talk. Look, I apos;m sorry about this, but talking or not you just can apos;t go around eating Dwarven miners. /Text Text tag="[Conv_Q1Q7b_0017]" Umm... no. I just never knew that Dragons could talk. Look, I apos;m sorry about this, but talking or not you just can apos;t go around eating Dwarven miners. /Text Text tag="[Conv_Q1Q7b_0018]" Umm... no. I just never knew that Dragons could talk. Look, I apos;m sorry about this, but talking or not you just can apos;t go around eating Dwarven miners. /Text Text tag="[Conv_Q1Q7b_0019]" Umm... no. I just never knew that Dragons could talk. Look, I apos;m sorry about this, but talking or not you just can apos;t go around eating Dwarven miners. /Text Text tag="[Conv_Q1Q7b_0020]" Eating Dwarves? Please! Gimme a break! Do I look like I apos;m starving? Why would anyone eat a Dwarf unless they were starving? Ack! /Text Text tag="[Conv_Q1Q7b_0021]" Eating Dwarves? Please! Gimme a break! Do I look like I apos;m starving? Why would anyone eat a Dwarf unless they were starving? Ack! /Text Text tag="[Conv_Q1Q7b_0022]" Eating Dwarves? Please! Gimme a break! Do I look like I apos;m starving? Why would anyone eat a Dwarf unless they were starving? Ack! /Text Text tag="[Conv_Q1Q7b_0023]" Eating Dwarves? Please! Gimme a break! Do I look like I apos;m starving? Why would anyone eat a Dwarf unless they were starving? Ack! /Text Text tag="[Conv_Q1Q7b_0024]" So what are you doing here if you apos;re not eating the Dwarves? /Text Text tag="[Conv_Q1Q7b_0025]" So what are you doing here if you apos;re not eating the Dwarves? /Text Text tag="[Conv_Q1Q7b_0026]" So what are you doing here if you apos;re not eating the Dwarves? /Text Text tag="[Conv_Q1Q7b_0027]" So what are you doing here if you apos;re not eating the Dwarves? /Text Text tag="[Conv_Q1Q7b_0028]" I apos;ve come looking for help. It apos;s my homeland - all the Dragons are gone. Well, all except old Kelthurax, and I can apos;t wake HIM up. I don apos;t know what to do! /Text Text tag="[Conv_Q1Q7b_0029]" I apos;ve come looking for help. It apos;s my homeland - all the Dragons are gone. Well, all except old Kelthurax, and I can apos;t wake HIM up. I don apos;t know what to do! /Text Text tag="[Conv_Q1Q7b_0030]" I apos;ve come looking for help. It apos;s my homeland - all the Dragons are gone. Well, all except old Kelthurax, and I can apos;t wake HIM up. I don apos;t know what to do! /Text Text tag="[Conv_Q1Q7b_0031]" I apos;ve come looking for help. It apos;s my homeland - all the Dragons are gone. Well, all except old Kelthurax, and I can apos;t wake HIM up. I don apos;t know what to do! /Text Text tag="[Conv_Q1Q7b_0032]" I would help you, but I desperately need to travel northwest through the mountains. The Dragonrealm is northeast of here - it apos;s out of my way. /Text Text tag="[Conv_Q1Q7b_0033]" I would help you, but I desperately need to travel northwest through the mountains. The Dragonrealm is northeast of here - it apos;s out of my way. /Text Text tag="[Conv_Q1Q7b_0034]" I would help you, but I desperately need to travel northwest through the mountains. The Dragonrealm is northeast of here - it apos;s out of my way. /Text Text tag="[Conv_Q1Q7b_0035]" I would help you, but I desperately need to travel northwest through the mountains. The Dragonrealm is northeast of here - it apos;s out of my way. /Text Text tag="[Conv_Q1Q7b_0036]" Look, I may be young, but I can see you apos;re not from around here. You apos;ll never find your way through those mountains. It apos;s a maze up there. /Text Text tag="[Conv_Q1Q7b_0037]" Look, I may be young, but I can see you apos;re not from around here. You apos;ll never find your way through those mountains. It apos;s a maze up there. /Text Text tag="[Conv_Q1Q7b_0038]" Look, I may be young, but I can see you apos;re not from around here. You apos;ll never find your way through those mountains. It apos;s a maze up there. /Text Text tag="[Conv_Q1Q7b_0039]" Look, I may be young, but I can see you apos;re not from around here. You apos;ll never find your way through those mountains. It apos;s a maze up there. /Text Text tag="[Conv_Q1Q7b_0040]" If you come with me to the Dragonrealm and help me look for the Dragons, then I will help you find your way north. How about it? /Text Text tag="[Conv_Q1Q7b_0041]" If you come with me to the Dragonrealm and help me look for the Dragons, then I will help you find your way north. How about it? /Text Text tag="[Conv_Q1Q7b_0042]" If you come with me to the Dragonrealm and help me look for the Dragons, then I will help you find your way north. How about it? /Text Text tag="[Conv_Q1Q7b_0043]" If you come with me to the Dragonrealm and help me look for the Dragons, then I will help you find your way north. How about it? /Text Text tag="[Conv_Q1Q7b_0044]" The Dragonrealm it is then. Do you have a name? /Text Text tag="[Conv_Q1Q7b_0045]" The Dragonrealm it is then. Do you have a name? /Text Text tag="[Conv_Q1Q7b_0046]" The Dragonrealm it is then. Do you have a name? /Text Text tag="[Conv_Q1Q7b_0047]" The Dragonrealm it is then. Do you have a name? /Text Text tag="[Conv_Q1Q7b_0048]" They call me Flicker. /Text Text tag="[Conv_Q1Q7b_0049]" They call me Flicker. /Text Text tag="[Conv_Q1Q7b_0050]" They call me Flicker. /Text Text tag="[Conv_Q1Q7b_0051]" They call me Flicker. /Text /TextLibrary
https://w.atwiki.jp/mafia2transj/pages/87.html
n_Kill him, O Neill!!! n_Kick his ass, O Neill! Stomp his fucking brain! n_Yeah, kick his fucking dago ass! n_Fight, fight! n_Get him! n_Kick his teeth in! n_Yeah, kill him! n_Tear him a new one, O Neill! n_Is that all you ve got? n_Raaaah! Nothing! n_He fights like a wee little girl! n_What do you say I put this sorry little bitch out of her misery! Fight in the yard! Fight in the yard! All available officers, please report to the yard. 中庭でケンカだ! 中庭だ! 可能な警備員は 至急 中庭に急行せよ. All inmates are to return to their cells immediately. Failure to comply will result in the loss of yard privileges for one month. 全ての囚人を独房に戻せ. 従わないやつは 1ヶ月間 庭に出られなくなるぞ. Step back! Did you hear me? Get out of here! Step the fuck back! 戻れ! 聞こえないのか? そこから離れろ! 戻るんだ! Get the fuck back! 戻れ! OK, that s enough! Break it up! Both of you are going to the hole! よし, そこまでだ! おとなしくしろ! お前らは懲罰房行きだ! We re gonna give you a little time to think about what you ve done. お前が何をしたのか, 少しの間考えろ. Close it up! 閉めろ! Ah, great... ああ, すごい... So, O Neill almost took my head off, but... I made a stand. Let me tell you something - when you re inside, that counts for a lot more than you might think. オニールは大概突っかかってきた, だが... 俺は抵抗した. 考えてみろ - 刑務所にいるとして, 相手が考えている以上の価値なんてないんだ. How long, sir? どれぐらいだ? A week should be enough. No less. 1週間で十分だろう. Yes, sir. 了解. Just when I was telling myself it couldn t get any worse... n_Come on, you overgrown retard. n_This is gonna be easier than the time I shoved a potato up your mother s ass. n_You eat faggots for breakfast? n_I m gonna break you, dago. n_You and your boyfriend Barbaro are dead. n_I eat skinny little faggots like you for breakfast.
https://w.atwiki.jp/cocoareferencejp/pages/103.html
Tags Core Services Layer Foundation リファレンス 未完 Cocoa トップ リファレンス Core Services階層 Foundation Foundationのデータ型 Foundation データタイプリファレンス 翻訳元 このページの最終更新:2010-02-08 ADCの最終更新:2009-12-02 フレームワーク Foundation?/Foundation.h 宣言ファイル NSAppleEventManager.hNSByteOrder.hNSDate.hNSDecimal.hNSException.hNSGeometry.hNSHashTable.hNSMapTable.hNSObjCRuntime.hNSPathUtilities.hNSPort.hNSRange.hNSString.hNSZone.h 概観(Overview) このドキュメントはFoundationフレームワーク中のデータ型や定数について記述しています。 データ型(Data Types) NSAppleEventManagerSuspensionID NSByteOrder NSComparator NSComparisonResult NSDecimal NSEnumerationOptions NSHashEnumerator NSHashTable NSHashTableCallBacks NSHashTableOptions NSInteger 整数値の記述に使われます。 #if __LP64__ || TARGET_OS_EMBEDDED || TARGET_OS_IPHONE || TARGET_OS_WIN32 || NS_BUILD_32_LIKE_64typedef long NSInteger;#elsetypedef int NSInteger;#endif 解説 32ビットアプリケーションでは、NSIntegerは32ビット整数値です。64ビットアプリケーションではNSIntegerを64ビット整数値のように扱います。 使用可能な環境 Max OS X v10.5以降 宣言ファイル NSObjCRuntime.h NSMapEnumerator NSMapTable NSMapTableKeyCallBacks NSMapTableOptions NSMapTableValueCallBacks NSPoint デカルト座標系の座標を表します。 typedef struct _NSPoint { CGFloat x; CGFloat y; } NSPoint; フィールド x x座標です。 y y座標です。 特に気をつけること Mac OS v10.5以前では座標はCGFloat型ではなくfloat型です。 64ビットシステム向けに開発するか、32ビットマシンで64ビットのように開発している時は、NSPointはCGPointの型定義です。 使用可能な環境 Mac OS X v10.0以降 宣言ファイル NSGeometry.h NSPointArray NSPointPointer NSRange 文字列やNSArrayオブジェクト等一つの連続した値の一部を表すのに使われる構造体です。 typedef struct _NSRange { NSUInteger location; NSUInteger length; } NSRange; フィールド location 最初のインデックスです(Cの配列のように0から始まります)。 length 範囲の中のアイテムの数です(0にもなります)。 解説 Foundationのレンジを操作する関数には以下のものがあります。 link_anchor plugin error idが指定されていないか、存在しないページを指定しています。 link_anchor plugin error idが指定されていないか、存在しないページを指定しています。 link_anchor plugin error idが指定されていないか、存在しないページを指定しています。 link_anchor plugin error idが指定されていないか、存在しないページを指定しています。 link_anchor plugin error idが指定されていないか、存在しないページを指定しています。 link_anchor plugin error idが指定されていないか、存在しないページを指定しています。 link_anchor plugin error idが指定されていないか、存在しないページを指定しています。 link_anchor plugin error idが指定されていないか、存在しないページを指定しています。 使用可能な環境 Mac OS X v10.0 以降 宣言ファイル NSRange.h NSRangePointer NSRect 四角形を表します。 typedef struct _NSRect { NSPoint origin; NSSize size; } NSRect; フィールド origin 四角形の原点です(x座標とy座標をとります)。 size 原点からはかった四角形の幅と高さです。 特に気をつけること 64ビットシステム向けに開発しているか、32ビットマシンで64ビットのように開発している時は、NSRectはCGRectの型定義です。 使用可能な環境 Mac OS X v10.0以降 宣言ファイル NSGeometry.h NSRectArray NSRectEdge NSRectPointer NSSearchPathDirectory NSSearchPathDomainMask NSSize 二次元の大きさを表します typedef struct _NSSize { CGFloat width; CGFloat height; } NSSize; フィールド width 幅です。 height 高さです。 解説 通常、widthとheightの値は常に聖です。しかし、NSSize構造体を生成する関数群ではこれらの属性に負の値を入れることもできます。ですが、widthやheightが負の値を持つ時の動作が未定義なメソッドもあります。 特に気をつけること Mac OS v10.5以前では幅と高さはCGFloat型ではなくfloat型です。 64ビットシステム向けに開発しているか、32ビットマシンで64ビットのように開発している時は、NSSizeはCGSizeの型定義です。 使用可能な条件 Mac OS X v10.0以降 宣言ファイル NSGeometry.h NSSizeArray NSSizePointer NSSocketNativeHandle NSSortOptions NSStringEncoding NSSwappedDouble NSSwappedFloat NSTimeInterval NSUncaughtExceptionHandler NSUInteger 符号なし整数を表すのに使われます。 #if __LP64__ || TARGET_OS_EMBEDDED || TARGET_OS_IPHONE || TARGET_OS_WIN32 || NS_BUILD_32_LIKE_64typedef long NSInteger;#elsetypedef int NSInteger;#endif 解説 32ビットアプリケーションでは、NSUIntegerは32ビット符号なし整数値です。64ビットアプリケーションではNSUIntegerを64ビット符号なし整数値のように扱います。 使用可能な環境 Max OS X v10.5以降 宣言ファイル NSObjCRuntime.h NSZone メモリゾーンの識別、管理に使われます。 typedef struct _NSZone NSZone; 使用可能な環境 Mac OS X v10.0以降 宣言ファイル NSZone.h